3
I Use This!
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Commits : Listings

Analyzed 18 days ago. based on code collected 18 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
empty dir removed More... almost 16 years ago
number of empty lines fixed More... almost 16 years ago
"script" connected packages finally removed - there will be REALLY long time till we will MIGHT use them More... almost 16 years ago
fixed #48: XML objects split into ObjectType and StorageType. Database converts between them More... almost 16 years ago
this test is no longer needed (and there is no sense refactoring it right now to work) More... almost 16 years ago
some "Code style" enhancements in save actions More... almost 16 years ago
test may be public More... almost 16 years ago
Client change log update. More... almost 16 years ago
Concerning #35. * Removed mouse pointer position checking for tile widgets (some performance boost). More... almost 16 years ago
for #29: diagonal directions has a little bigger costs More... almost 16 years ago
Fixed 'smoothing' still does not work great... More... almost 16 years ago
Added calculate cost for direction change. Does not work properly, tunning needed? More... almost 16 years ago
some comments added More... almost 16 years ago
#37 done: ActorCalculator used in messages/commands More... almost 16 years ago
little TODO added More... almost 16 years ago
some randomization added More... almost 16 years ago
some TODOs modified More... almost 16 years ago
for #37: ActorCalculator created, but waiting for decision in how many places it can be used More... almost 16 years ago
* Improved ClientWidgetsUI choosing of current widget. * Clearing map widget each time game widget is about to be shown (#45). More... almost 16 years ago
* Improved ClientWidgetsUI choosing of current widget. * Clearing map widget each time game widget is about to be shown (#45). More... almost 16 years ago
#46 done: Authentication process moved to separate thread - less chance of some "blocking lag". More... almost 16 years ago
#32 Cleaning of game-state-related classes on client after disconnect fixed.[[BR]] Improved logging in PlayerController. More... almost 16 years ago
Changed "point" to "step" in readme file. More... almost 16 years ago
done #41: Periodical 'world saves' added - every few (configurable) minutes all players' actors are stored in database. More... almost 16 years ago
"Disconnected player's actors reconnect grace period" added to server configuration.[[BR]] Disconnected (brutally, not by logout) player's actor will be available for >at least< "grace period". More... almost 16 years ago
LogonDB renamed to LoggedPlayersCache. Some optimization of it More... almost 16 years ago
dictionary fix More... almost 16 years ago
#39 - 'Safe' maps added - player actors are saved only on some maps and on login are spawned inside 'safe entry zone' defined in 'safe' map. More... almost 16 years ago
when actor cannot enter map - new instance is created More... almost 16 years ago
SchemaGenerator separated from ParsersTest More... almost 16 years ago