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Commits
: Listings
Analyzed
18 days
ago. based on code collected
18 days
ago.
Jan 28, 2024 — Jan 28, 2025
Showing page 44 of 68
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Changes on client: * Added support for disabled player actors (#38). * Cooldown thread now checks time ''after'' entering a critical section, not before (might affect cooldown counting accuracy).
Miron Moderau
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over 15 years ago
TerrainSetData.toString() completed
Konrad Grochowski
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over 15 years ago
some randomizations added
Konrad Grochowski
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over 15 years ago
unnecessary TODO removed
Konrad Grochowski
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over 15 years ago
info about #38 on server side added to ChangeLog
Konrad Grochowski
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over 15 years ago
for #38: 'server-side features' - server allows to logout actors. Logging out will save actor and disallow to quick relogin
Konrad Grochowski
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over 15 years ago
encoding/decoding of boolean values added for convenience
Konrad Grochowski
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over 15 years ago
Removed unnecessary methods in GridSpriteLayer.
Miron Moderau
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over 15 years ago
Changed imageId from int to short in TerrainTypeImageId.
Miron Moderau
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over 15 years ago
name change: from tileset to 'terrain set' propagated
Konrad Grochowski
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over 15 years ago
for #29 - better depth heuristic (using sacher suggestion)
Konrad Grochowski
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over 15 years ago
Comments added.
Ziemowit Obel
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almost 16 years ago
those are no more needed - Passable may be used
Konrad Grochowski
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almost 16 years ago
for #29: some fixes, some classes implementing Passable added
Konrad Grochowski
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almost 16 years ago
for #29: some changes reverted some ifaces changed to be more generic
Konrad Grochowski
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almost 16 years ago
Solved error created by last commit.
Paweł Michalak
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almost 16 years ago
#29. Passable interface added. From this point passable means that this tile can be visited. NotBlocked means that this tile can be visited and no actor is standing on this tile.
Paweł Michalak
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almost 16 years ago
Added an initial version of SpriteWidget (#44). * Added Sprite#color
Miron Moderau
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almost 16 years ago
some checkstyle warnings removed
Konrad Grochowski
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almost 16 years ago
Terrain tiles precedence algorithm implementation (and tests)
Ziemowit Obel
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almost 16 years ago
multiple tile types per terrain type supported in map type
Ziemowit Obel
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almost 16 years ago
multiple tile types per terrain type supported in map type
Konrad Grochowski
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almost 16 years ago
id fix
Konrad Grochowski
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almost 16 years ago
for #49: more classes added, some changed to support TerrainType
Konrad Grochowski
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almost 16 years ago
some classes for #49 (world refactoring) added (TerrainType etc)
Konrad Grochowski
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almost 16 years ago
TerrainType added
Konrad Grochowski
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almost 16 years ago
required added to some attributes
Konrad Grochowski
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almost 16 years ago
no more -1 used as good identifier
Konrad Grochowski
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almost 16 years ago
MapType interface little cleared
Konrad Grochowski
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almost 16 years ago
Added some image sources (#15). * Added misc/img_src folder to project. * Added svg versions of game logo (including early work-in-progress versions).
Miron Moderau
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almost 16 years ago
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