3
I Use This!
Inactive

Commits : Listings

Analyzed 18 days ago. based on code collected 18 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changes on client: * Added support for disabled player actors (#38). * Cooldown thread now checks time ''after'' entering a critical section, not before (might affect cooldown counting accuracy). More... over 15 years ago
TerrainSetData.toString() completed More... over 15 years ago
some randomizations added More... over 15 years ago
unnecessary TODO removed More... over 15 years ago
info about #38 on server side added to ChangeLog More... over 15 years ago
for #38: 'server-side features' - server allows to logout actors. Logging out will save actor and disallow to quick relogin More... over 15 years ago
encoding/decoding of boolean values added for convenience More... over 15 years ago
Removed unnecessary methods in GridSpriteLayer. More... over 15 years ago
Changed imageId from int to short in TerrainTypeImageId. More... over 15 years ago
name change: from tileset to 'terrain set' propagated More... over 15 years ago
for #29 - better depth heuristic (using sacher suggestion) More... over 15 years ago
Comments added. More... almost 16 years ago
those are no more needed - Passable may be used More... almost 16 years ago
for #29: some fixes, some classes implementing Passable added More... almost 16 years ago
for #29: some changes reverted some ifaces changed to be more generic More... almost 16 years ago
Solved error created by last commit. More... almost 16 years ago
#29. Passable interface added. From this point passable means that this tile can be visited. NotBlocked means that this tile can be visited and no actor is standing on this tile. More... almost 16 years ago
Added an initial version of SpriteWidget (#44). * Added Sprite#color More... almost 16 years ago
some checkstyle warnings removed More... almost 16 years ago
Terrain tiles precedence algorithm implementation (and tests) More... almost 16 years ago
multiple tile types per terrain type supported in map type More... almost 16 years ago
multiple tile types per terrain type supported in map type More... almost 16 years ago
id fix More... almost 16 years ago
for #49: more classes added, some changed to support TerrainType More... almost 16 years ago
some classes for #49 (world refactoring) added (TerrainType etc) More... almost 16 years ago
TerrainType added More... almost 16 years ago
required added to some attributes More... almost 16 years ago
no more -1 used as good identifier More... almost 16 years ago
MapType interface little cleared More... almost 16 years ago
Added some image sources (#15). * Added misc/img_src folder to project. * Added svg versions of game logo (including early work-in-progress versions). More... almost 16 years ago