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Commits : Listings

Analyzed 18 days ago. based on code collected 18 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added Position#toPoint() helper method. More... over 15 years ago
#61 fixed and #57 re-fixed: ActorChangedSafeMap added More... over 15 years ago
Moved some methods around in TerrainLayersManager. More... over 15 years ago
Renamed DynamicSpriteLayer to SpriteLayer. Updated references. More... over 15 years ago
#55 solved - added name and description everywhere ;) More... over 15 years ago
Reorganized SpriteCanvas. * Added CanvasLayerGroup. * Updated CanvasLayer and derived classes' constructors. * Updated TerrainLAyersManager to use a single, separate group for terrain layers. More... over 15 years ago
Fixed an issue with GameWidget remembering a MapInstance between sessions. More... over 15 years ago
Fixed an issue with PlayerActorChooserWidget remembering a disabled actor as the chosen actor after reconnect. More... over 15 years ago
Translator will use Locale instead of String representation of language More... over 15 years ago
locale added to dictionary More... over 15 years ago
version number update More... over 15 years ago
i18n utility package added More... over 15 years ago
#61 fixed More... over 15 years ago
some basic editor "Command Design Pattern" files added More... over 15 years ago
TerrainLayersManager now creates a buffer image for terrain type/segment only when it is needed (there is an image id with selected terrain type for a tile in the segment). More... over 15 years ago
ImageProxy#setImage now returns a boolean value used by ImageDB to know if the image is valid (correct size etc.). More... over 15 years ago
Fixed #56. Added checking if player actor is not null in GameWidget#updateWidget. More... over 15 years ago
fixed #57: 'safe map' id will be set in ActorChangedMap Delta More... over 15 years ago
removed empty package More... over 15 years ago
removed empty package More... over 15 years ago
removed empty package More... over 15 years ago
databases.images.client -> client.images More... over 15 years ago
org.minions.stigma.editor package added for future fulfillment More... over 15 years ago
read username will be used in bat files... More... over 15 years ago
xsd references added More... over 15 years ago
XmlAsyncDB can now save objects More... over 15 years ago
Client updates: * Renamed package org.minions.stigma.ui.precedence to org.minions.stigma.databases.images.client.precedence * Removed unnecessary baroque TerrainTypeImageId subclassing. * PrecedenceManager now can return the TerrainTypeImageIds of a selected TerrainType. * Created MapWidgetSwitcher to encapsule old MapWidget switching made in GameWidget. * GameWidget is now responsible for requesting applying MapType and TerrainSet to current MapInstance. * GameWidget now uses SpriteCanvas with TerrainLayersManager to render terrain. * Added ImageGridLayer class. Removed GridSpriteLayer class. More... over 15 years ago
Modified all but "zero" terrain types in terrainset0001 to use default_terrain_image. More... over 15 years ago
Reduced borders width in default_terrain_image.png and terrain_template.png. More... over 15 years ago
Added storing of a GraphicsConfiguration in SpriteCanvas. Extended canvas layer managing capabilities. More... over 15 years ago