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Posted over 14 years ago by [email protected]
A new website is in production as everything is being moved over and enhanced to remood.org from the old SourceForge site.
Posted almost 15 years ago by [email protected]
It appears that the former member Demyx, a year ago incorrectly packaged the Windows files. They are supposed to be a ZIP file and a 7-Zip file but it turns out that they are RARs instead. A user on IRC had pointed out that the files did not open ... [More] correctly for him at all. We apologize for any inconvenience and corrected versions will be uploaded shortly. [Less]
Posted almost 15 years ago by [email protected]
It appears that the former member Demyx, a year ago incorrectly packaged the Windows files. They are supposed to be a ZIP file and a 7-Zip file but it turns out that they are RARs instead. A user on IRC had pointed out that the files did not ... [More] open correctly for him at all. We apologize for any inconvenience and corrected versions will be uploaded shortly. [Less]
Posted about 15 years ago by [email protected]
Here is a quick sum of the events and what has changed since 0.8a: Major Windows CE Support. Internationalization Support (Unique to ReMooD). Cache data is now freed when you run out of memory. Menu ... [More] reorganization. Minor Flats that share a name with patches are no longer distorted. The chase camera no longer gets stuck. Use flat -NOFLAT- when the desired flat is missing. Increase in default resolution. Feature Delayed command execution (++ at command line), which executes console commands at the title screen. (Unique to ReMooD). Ability to control monsters. (Unique to ReMooD). One hit kills (not "insta-gib", Unique to ReMooD). Work is being done on ReMooD and a release may come around the end of the year. [Less]
Posted about 15 years ago by [email protected]
Here is a quick sum of the events and what has changed since 0.8a: Major Windows CE Support. Internationalization Support (Unique to ReMooD). Cache data is now freed when you run out of memory. Menu ... [More] reorganization. Minor Flats that share a name with patches are no longer distorted. The chase camera no longer gets stuck. Use flat -NOFLAT- when the desired flat is missing. Increase in default resolution. Feature Delayed command execution (++ at command line), which executes console commands at the title screen. (Unique to ReMooD). Ability to control monsters. (Unique to ReMooD). One hit kills (not "insta-gib", Unique to ReMooD). Work is being done on ReMooD and a release may come around the end of the year. [Less]
Posted over 15 years ago by [email protected]
he current task at hand is transferring the old Map Object Flag system to the new Extended Map Object Flag System. That is converting MT_* and MF?_* into MFX?_*. Although I have been editing the code for some time and not committing any changes, I ... [More] decided to upload patches of my progress and changes to the code. Please note that these are only source code updates and not remood.wad updates, etc. At most, the source code will compile but WADs will not build. For more information, please visit http://sourceforge.net/apps/mantisbt/remood/view.php?id=12. Thanks. [Less]
Posted over 15 years ago by [email protected]
he current task at hand is transferring the old Map Object Flag system to the new Extended Map Object Flag System. That is converting MT_* and MF?_* into MFX?_*. Although I have been editing the code for some time and not committing any changes ... [More] , I decided to upload patches of my progress and changes to the code. Please note that these are only source code updates and not remood.wad updates, etc. At most, the source code will compile but WADs will not build. For more information, please visit http://sourceforge.net/apps/mantisbt/remood/view.php?id=12. Thanks. [Less]
Posted over 15 years ago by [email protected]
Automatic builds have moved to a new site due to the nuking of Midnight Central accidentally. They are now located at http://remood.game-host.org/ which is hosted by our own team member, Dragan. In addition to the already setup Windows 32-bit and ... [More] 64-bit Builds, there are now builds for Debian and Ubuntu. Builds are created for Debian 3.1 "sarge", Debian 4.0 "etch", and Debian 5.0 "lenny". They are also created for Ubuntu 7.10 "gutsy", Ubuntu 8.04 "hardy", Ubuntu 8.10 "intrepid", and Ubuntu 9.04 "jaunty". Enjoy! [Less]
Posted over 15 years ago by [email protected]
Automatic builds have moved to a new site due to the nuking of Midnight Central accidentally. They are now located at http://remood.game-host.org/ which is hosted by our own team member, Dragan. In addition to the already setup Windows 32-bit ... [More] and 64-bit Builds, there are now builds for Debian and Ubuntu. Builds are created for Debian 3.1 "sarge", Debian 4.0 "etch", and Debian 5.0 "lenny". They are also created for Ubuntu 7.10 "gutsy", Ubuntu 8.04 "hardy", Ubuntu 8.10 "intrepid", and Ubuntu 9.04 "jaunty". Enjoy! [Less]
Posted over 15 years ago by [email protected]
Automatic builds are now placed on the Midnight Central server that I administer (the server is hosted by TDeath). Currently Windows 32-bit and Windows 64-bit builds are up and they both compile fine. The builds are on my new old computer ... [More] , a Pentium 3 700MHz 512MB that I got off eBay which now runs both Windows 98 SE and Debian "lenny". Builds are compiled daily at 12:00 AM ReMooD Local Time, 6:00 AM ReMooD Local Time, 12:00 PM ReMooD Local Time, and 6:00 PM ReMooD Local Time. ReMooD Local Time indicates the current time in New Jersey whether it is currently using EST or EDT. If no new commits have been made between build times, they will not be build unless they never were built or failed to build. When submitting bugs please go to The Mantis Bug Tracker. On another note, the new logo is used in the standard C version of ReMooD. Despite any work done on the C++ version of ReMooD, concentration has been placed on the C version of ReMooD. The ReMooD Team will port the C code to C++ when the time comes. [Less]