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Posted about 10 years ago by [email protected]
The main news feed has more information. On part of development however, I have started to slowly port ReMooD to Java 8 since after programming Java for quite some time it just kind of sticks to you. However I would say that I am an ... [More] efficient programmer when it comes to Java so it should not run like snails. This would be a complete rewrite as when changing from on language to another (in this case C to Java), if you decide that you want the EXACT behavior or layout that C code has then you are going to get really slow terrible code. On the other hand, this would allow me to add some new features that would be difficult to put in C ReMooD because of the age of the code and all of the interdependencies. Basically when Doom Legacy was written it was not exactly future proof, so you got hacks upon hacks upon hacks (which is why it crashed all the time). With ReMooD I spent most of my time changing those hacks and making them better (which is how you got 4 player splitscreen and my 20 menu rewrites). I suppose ReMooD dragged on because I wanted it to be not buggy and to have nice code attached to it. But it started to develop twords very object oriented nature but I did not want to switch to C++ because that would be a huge mess, so I went the other route. Why not another language such as C#, Perl, Python, Ruby, Javascript, Forth, Brainfuck, Scala, Visual Basic, D, Objective-C, Rust, Go, HTML5, Groovy, ACS, or Intercal; since I already know Java and learning another programming language is something that takes time. The package ReMooD resides in is called "org.remood.remood". [Less]
Posted about 10 years ago by [email protected]
Went on a year hiatus, real life happened. I moved the repository to fossil instead, since I like that better than Mercurial. The new address is http://remood.org:8080/remood. Be warned that the site might be a bit buggy due to some issues ... [More] (it strips the query and such from the URI). I have not touched this site in a year pretty much, so hopefully I do not break it. Real life as in job related stuff, moving around, deaths, massive stress, etc. [Less]
Posted about 10 years ago by [email protected]
Went on a year hiatus, real life happened. I moved the repository to fossil instead, since I like that better than Mercurial. The new address is http://remood.org:8080/remood. Be warned that the site might be a bit buggy due to ... [More] some issues (it strips the query and such from the URI). I have not touched this site in a year pretty much, so hopefully I do not break it. Real life as in job related stuff, moving around, deaths, massive stress, etc. [Less]
Posted over 11 years ago by [email protected]
I have created a new build system and started initialization on massive code reorganization. So the auto build system will be offline until I resetup the automatic build system to be able to use the new build system.
Posted over 11 years ago by [email protected]
For those that have been checking the automated builds, you may have noticed that ReMooD was a bit unplayable. I've decided on partially reverting the changes I have made. My changes were not lost, just they are hidden. Since I am rather ... [More] busy, it would be better if ReMooD was at least playable to an extent rather than being unplayable with major overhauls in effect. [Less]
Posted over 11 years ago by [email protected]
I created a DP sound editor, you can find it at http://remood.org/?page=dpedit. This small utility permits you to create and modify DP sound effects.
Posted over 11 years ago by [email protected]
I created a DP sound editor, you can find it at http://remood.org/?page=dpedit. This small utility permits you to create and modify DP sound effects.
Posted over 11 years ago by [email protected]
I have added automated builds for Windows 64-bit. Currently there is only the SDL interface, as that is the only backend that has 64-bit support.
Posted over 11 years ago by [email protected]
I have added automated builds for Windows 64-bit. Currently there is only the SDL interface, as that is the only backend that has 64-bit support.
Posted over 11 years ago by [email protected]
Have not made any updates in quite some months, but I pretty much did an entire rework of the old networking code (as it got rather messy). However this new code is faster and more efficient. So if you ever did have a chance to test the ... [More] old code out, you would find this much improved. With the old code, it was really slow and extremely laggy. You would get spurious lag spikes which would exponentially increase until you got kicked out of the game. [Less]