16
I Use This!
Very Low Activity

Commits : Listings

Analyzed 29 days ago. based on code collected 29 days ago.
Jan 16, 2024 — Jan 16, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added instructions to find the Visual Studio Command Prompt if it does not show in msvs, added a full path to the curl winbuild folder, and added a recommendation to build the project in 32 bit due to outdated projects not supporting 64 by default. More... almost 9 years ago
Fixed a bug that caused the creation of sub-triggers to create invalid responses. More... almost 9 years ago
Updated the windows guide for MS Visual Studio 2015. More... almost 9 years ago
Updated some parts of the Ubuntu guide. More... almost 9 years ago
Updated fparser to version 4.5.2 to fix a few errors in recent versions of both msvc and gcc. More... almost 9 years ago
Changed this file to remove a windows macro which caused trouble for newer msvc versions, instead of using the macro, a pre-compiler directive now changes the code directly at the two affected places. More... almost 9 years ago
Added a check to remove a redefined typedef for msvc2015. More... almost 9 years ago
Patch from eonwind to load cyclic recipes.
Talad
as lpancallo
More... almost 9 years ago
fixing exploit to die in tutorial to avoid death curse
Talad
as lpancallo
More... almost 9 years ago
Fixed an access check. Changed code to use sqlInsertId instead of trying to find it by using needless queries. Fixed a few XHTML errors. More... almost 9 years ago
Removed GetNextID, since all tables using an ID should use auto-increment anyway, in which case there is no reason not to use the already provided sqlInsertId function to obtain the last inserted ID. More... almost 9 years ago
Fixed a redirect bug in edit quests when no ID is given. More... almost 9 years ago
Added create and delete for weapon types. More... almost 9 years ago
Removed the ID field from the create form for both of these files, since you can't specify an ID upon creation (thing was empty and ignored anyway). More... almost 9 years ago
removed an unused parameter from a script. More... almost 9 years ago
Added (bi-directional) sorting for "id", "name" and "choice area" columns. More... almost 9 years ago
Made the "description" field a textarea rather than a single line text field in both create and edit for both scripts. More... almost 9 years ago
Fixed: the link to validate scripts now appears on read access now. More... almost 9 years ago
Fixed: validator should now be able to properly count quest steps and ignores any occurrences of ... in npc texts More... almost 9 years ago
Added a page to view, create, edit and delete loot modifier restraints. (This time including the actual page. :) ) More... almost 9 years ago
Added a page to view, create, edit and delete loot modifier restraints. More... almost 9 years ago
moved the bad characters function a little, so the warning only appears once per commit. More... almost 9 years ago
changed editquest to no longer use a javascript to redirect, instead it uses an internal function call. This way we can see what (if anything) an sql statement returns. More... almost 9 years ago
Added a page to view/create/delete character affinity (part of character creation). More... almost 9 years ago
added a missing access check. More... almost 9 years ago
Changed scripts access from crafting to natres. More... almost 9 years ago
Added a check to the SQL query to scan for any strange characters like smartquotes and the like, and print a warning since the game will not display those properly. More... almost 9 years ago
Added create and delete functionality for rules -> attack types. More... almost 9 years ago
Added create and delete functionality for rules -> attacks. More... almost 9 years ago
Changed the form in "locate item", so that when you hit <enter> after entering a "locate instance id", it now sends you to the right page. More... almost 9 years ago