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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Move editor and tests into other src folders More... about 11 years ago
Keep array of original data in map files for the editor More... about 11 years ago
follow better pacakge naming conventions
Nicholas Hydock
as nhydock
More... over 12 years ago
Starting my quest to document more of the code
Nicholas Hydock
as nhydock
More... over 12 years ago
Deleting useless enemy files
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix sleeping going too fast
Nicholas Hydock
as nhydock
More... over 12 years ago
Only add gold if the enemy is added properly
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix gold loading of enemies
Nicholas Hydock
as nhydock
More... over 12 years ago
Allow advancing messages faster in VictoryState by pressing A
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix up run.bat for Windows (also, you need Java 1.7 to run the game now) More... over 12 years ago
New HOWTOPLAY for version 1.2
Nicholas Hydock
as nhydock
More... over 12 years ago
Compiled Jar of the engine added for test demoing
Nicholas Hydock
as nhydock
More... over 12 years ago
New parties should start with 500 G (messed this up a few commits ago)
Nicholas Hydock
as nhydock
More... over 12 years ago
Move all the tests into their own package
Nicholas Hydock
as nhydock
More... over 12 years ago
Modified run scripts based on what I learned from JPCSP's
Nicholas Hydock
as nhydock
More... over 12 years ago
Tossing 3rd Party libraries into a lib folder
Nicholas Hydock
as nhydock
More... over 12 years ago
Throwing in some dangerous tall grass
Nicholas Hydock
as nhydock
More... over 12 years ago
GameFrame Update Also fix parties and stuff being reset after game over Temp fix for Menu system (if a different party was made but the game entered menu again it'd still show the old party's data)
Nicholas Hydock
as nhydock
More... over 12 years ago
A lot of stuff involving timing Also TitleScreen now loops the intro after 30 sec of waiting
Nicholas Hydock
as nhydock
More... over 12 years ago
Soft reset (has really come in handy at con)
Nicholas Hydock
as nhydock
More... over 12 years ago
Give Zecora a custom shop message
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix transition causing freezing when transOut was null and transIn wasn't
Nicholas Hydock
as nhydock
More... over 12 years ago
Don't kill music after finishing title scene (should still play during Creation)
Nicholas Hydock
as nhydock
More... over 12 years ago
Transitions should no longer be frame dependent in spend GameFrame has a better frame counter ContentPanel pauses complete engine updating and input while transitioning
Nicholas Hydock
as nhydock
More... over 12 years ago
Player equipment can now be loaded from save Fix equipping armor
Nicholas Hydock
as nhydock
More... over 12 years ago
Add toString() for Spells
Nicholas Hydock
as nhydock
More... over 12 years ago
Start() for BattleScene shouldn't do anything
Nicholas Hydock
as nhydock
More... over 12 years ago
Remove debug line
Nicholas Hydock
as nhydock
More... over 12 years ago
Have HUDs just keep and store their arrow position instead of allocating memory for an array every call
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix Players not having spells for testing
Nicholas Hydock
as nhydock
More... over 12 years ago