Move editor and tests into other src folders |
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about 11 years ago
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Keep array of original data in map files for the editor |
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about 11 years ago
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follow better pacakge naming conventions |
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over 12 years ago
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Starting my quest to document more of the code |
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over 12 years ago
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Deleting useless enemy files |
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over 12 years ago
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Fix sleeping going too fast |
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over 12 years ago
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Only add gold if the enemy is added properly |
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over 12 years ago
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Fix gold loading of enemies |
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over 12 years ago
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Allow advancing messages faster in VictoryState by pressing A |
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over 12 years ago
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Fix up run.bat for Windows (also, you need Java 1.7 to run the game now) |
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over 12 years ago
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New HOWTOPLAY for version 1.2 |
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over 12 years ago
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Compiled Jar of the engine added for test demoing |
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over 12 years ago
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New parties should start with 500 G (messed this up a few commits ago) |
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over 12 years ago
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Move all the tests into their own package |
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over 12 years ago
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Modified run scripts based on what I learned from JPCSP's |
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over 12 years ago
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Tossing 3rd Party libraries into a lib folder |
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over 12 years ago
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Throwing in some dangerous tall grass |
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over 12 years ago
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GameFrame Update Also fix parties and stuff being reset after game over Temp fix for Menu system (if a different party was made but the game entered menu again it'd still show the old party's data) |
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over 12 years ago
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A lot of stuff involving timing Also TitleScreen now loops the intro after 30 sec of waiting |
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over 12 years ago
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Soft reset (has really come in handy at con) |
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over 12 years ago
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Give Zecora a custom shop message |
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over 12 years ago
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Fix transition causing freezing when transOut was null and transIn wasn't |
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over 12 years ago
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Don't kill music after finishing title scene (should still play during Creation) |
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over 12 years ago
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Transitions should no longer be frame dependent in spend GameFrame has a better frame counter ContentPanel pauses complete engine updating and input while transitioning |
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over 12 years ago
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Player equipment can now be loaded from save Fix equipping armor |
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over 12 years ago
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Add toString() for Spells |
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over 12 years ago
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Start() for BattleScene shouldn't do anything |
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over 12 years ago
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Remove debug line |
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over 12 years ago
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Have HUDs just keep and store their arrow position instead of allocating memory for an array every call |
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over 12 years ago
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Fix Players not having spells for testing |
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over 12 years ago
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