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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Ensure garbage collection of old party after quick starting
Nicholas Hydock
as nhydock
More... over 12 years ago
Trying to better memory usage of Iris
Nicholas Hydock
as nhydock
More... over 12 years ago
Add getting string width and height from SFont
Nicholas Hydock
as nhydock
More... over 12 years ago
Force evoking of transition when changing maps
Nicholas Hydock
as nhydock
More... over 12 years ago
Cleaned up maps to use arrays and lists instead of HashMaps for handling things
Nicholas Hydock
as nhydock
More... over 12 years ago
Only initialize these values once for Iris
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix boolean so CURE targets allies
Nicholas Hydock
as nhydock
More... over 12 years ago
SoundEffects have pretty badly memory problems so remove them from Map for now
Nicholas Hydock
as nhydock
More... over 12 years ago
Add wait inbetween victory messages.
Nicholas Hydock
as nhydock
More... over 12 years ago
Only players that are alive should get exp and do victory pose
Nicholas Hydock
as nhydock
More... over 12 years ago
Trying to clean up more scene structure.
Nicholas Hydock
as nhydock
More... over 12 years ago
Trying to clean up scene starting some more
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix victory stance so it doesn't happen rapidly
Nicholas Hydock
as nhydock
More... over 12 years ago
Improve the wait timer for pausing Allow fullscale suspending of engine and display
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix ambient sounds stacking
Nicholas Hydock
as nhydock
More... over 12 years ago
Do a bit more documenting and cleanup of code in some areas
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix get frame off by one which was causing trouble with animating the player
Nicholas Hydock
as nhydock
More... over 12 years ago
Have the transition classes be stored in variables By doing it this way, switching out transitions can be easier because you'll only be setting the transition types, then the engine will generate the proper instances.
Nicholas Hydock
as nhydock
More... over 12 years ago
New Iris transition
Nicholas Hydock
as nhydock
More... over 12 years ago
Increase length checking for transitions so then the entire transition will show
Nicholas Hydock
as nhydock
More... over 12 years ago
Let eclipse do a lot of import organization
Nicholas Hydock
as nhydock
More... over 12 years ago
Basic sound effect class, first testing with maps and ambient noises
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix intro fading in, when gameframe starts its FPS reports as negative
Nicholas Hydock
as nhydock
More... over 12 years ago
Rewriting transitions to be modular classes instead of a grayscale image The image processing slowed down the game a bit, so hard coding effects for now is best, and not too hard anyway.
Nicholas Hydock
as nhydock
More... over 12 years ago
GameFrame was not set to be in core pacakge, causing it to not compile
Nicholas Hydock
as nhydock
More... over 12 years ago
GameFrame update, new features used in classes that'd need them Adds new features such as JFrame override methods Also current FPS is kept track of
Nicholas Hydock
as nhydock
More... over 12 years ago
GameRunner class for executing the game Remove GameScreen class
Nicholas Hydock
as nhydock
More... over 12 years ago
Move ContentPanel into the graphics package because it's a graphics handler
Nicholas Hydock
as nhydock
More... over 12 years ago
New core game class for better updating and more accurate FPS
Nicholas Hydock
as nhydock
More... over 12 years ago
Initialize the font statically instead of when an instance is made
Nicholas Hydock
as nhydock
More... over 12 years ago