Ensure garbage collection of old party after quick starting |
|
More...
|
over 12 years ago
|
Trying to better memory usage of Iris |
|
More...
|
over 12 years ago
|
Add getting string width and height from SFont |
|
More...
|
over 12 years ago
|
Force evoking of transition when changing maps |
|
More...
|
over 12 years ago
|
Cleaned up maps to use arrays and lists instead of HashMaps for handling things |
|
More...
|
over 12 years ago
|
Only initialize these values once for Iris |
|
More...
|
over 12 years ago
|
Fix boolean so CURE targets allies |
|
More...
|
over 12 years ago
|
SoundEffects have pretty badly memory problems so remove them from Map for now |
|
More...
|
over 12 years ago
|
Add wait inbetween victory messages. |
|
More...
|
over 12 years ago
|
Only players that are alive should get exp and do victory pose |
|
More...
|
over 12 years ago
|
Trying to clean up more scene structure. |
|
More...
|
over 12 years ago
|
Trying to clean up scene starting some more |
|
More...
|
over 12 years ago
|
Fix victory stance so it doesn't happen rapidly |
|
More...
|
over 12 years ago
|
Improve the wait timer for pausing Allow fullscale suspending of engine and display |
|
More...
|
over 12 years ago
|
Fix ambient sounds stacking |
|
More...
|
over 12 years ago
|
Do a bit more documenting and cleanup of code in some areas |
|
More...
|
over 12 years ago
|
Fix get frame off by one which was causing trouble with animating the player |
|
More...
|
over 12 years ago
|
Have the transition classes be stored in variables By doing it this way, switching out transitions can be easier because you'll only be setting the transition types, then the engine will generate the proper instances. |
|
More...
|
over 12 years ago
|
New Iris transition |
|
More...
|
over 12 years ago
|
Increase length checking for transitions so then the entire transition will show |
|
More...
|
over 12 years ago
|
Let eclipse do a lot of import organization |
|
More...
|
over 12 years ago
|
Basic sound effect class, first testing with maps and ambient noises |
|
More...
|
over 12 years ago
|
Fix intro fading in, when gameframe starts its FPS reports as negative |
|
More...
|
over 12 years ago
|
Rewriting transitions to be modular classes instead of a grayscale image The image processing slowed down the game a bit, so hard coding effects for now is best, and not too hard anyway. |
|
More...
|
over 12 years ago
|
GameFrame was not set to be in core pacakge, causing it to not compile |
|
More...
|
over 12 years ago
|
GameFrame update, new features used in classes that'd need them Adds new features such as JFrame override methods Also current FPS is kept track of |
|
More...
|
over 12 years ago
|
GameRunner class for executing the game Remove GameScreen class |
|
More...
|
over 12 years ago
|
Move ContentPanel into the graphics package because it's a graphics handler |
|
More...
|
over 12 years ago
|
New core game class for better updating and more accurate FPS |
|
More...
|
over 12 years ago
|
Initialize the font statically instead of when an instance is made |
|
More...
|
over 12 years ago
|