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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Start world when going back to it Fixes showing the right party leader when going back to the map after switching order
Nicholas Hydock
as nhydock
More... over 12 years ago
Just use drawOval instead of lookupOps for Iris
Nicholas Hydock
as nhydock
More... over 12 years ago
Change item counting to use bytes instead of ints. Maximum amount of items that can be held is now 255
Nicholas Hydock
as nhydock
More... over 12 years ago
Get inventory appearance closer to pixel perfect
Nicholas Hydock
as nhydock
More... over 12 years ago
Have DrinkDisplay show how many of each item the party has
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix cursor not resetting in IssueState
Nicholas Hydock
as nhydock
More... over 12 years ago
Tileset passability now set with booleans instead. Makes room for easy multidirectional passability and also should cut back on some memory usage.
Nicholas Hydock
as nhydock
More... over 12 years ago
Should fix selection index so no more out of bounds exceptions
Nicholas Hydock
as nhydock
More... over 12 years ago
Attack command name was wrong I had just fixed this too...
Nicholas Hydock
as nhydock
More... over 12 years ago
Check for gameover instead of victory when ending the battle Stops running away from taking you to the title screen
Nicholas Hydock
as nhydock
More... over 12 years ago
Fixes a few things with IssueState Never check against constant words if they aren't set as constant variables, fixed As a result all commands for players are now stored in issuestate instead of the player, static too Switching targets now works again both pressing up and down Index checking is now only performed after pressing a button, no reason to check for that every frame.
Nicholas Hydock
as nhydock
More... over 12 years ago
Trying to get things with the Command Display a little closer to pixel perfect
Nicholas Hydock
as nhydock
More... over 12 years ago
Commands need to have the right names as FF1
Nicholas Hydock
as nhydock
More... over 12 years ago
Trying to get targeting multiple foes at once working
Nicholas Hydock
as nhydock
More... over 12 years ago
Hopefully stop null pointers from happening with the Iris effect
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix order scene continuing to pop up when going into the menu
Nicholas Hydock
as nhydock
More... over 12 years ago
Items don't need their own individual folders
Nicholas Hydock
as nhydock
More... over 12 years ago
Adding teleport events to switch between Everfree maps Also fixes events having a sprite
Nicholas Hydock
as nhydock
More... over 12 years ago
More tweaks to spell editor to get loading of things working
Nicholas Hydock
as nhydock
More... over 12 years ago
Increase encounter rate randomness
Nicholas Hydock
as nhydock
More... over 12 years ago
Draw the sprite first to ensure picking the right sprite in the menu
Nicholas Hydock
as nhydock
More... over 12 years ago
New properties file for the engine that allows setting up of starting map Eventually it'll hold more values such as key mapping as well as preferred resolution
Nicholas Hydock
as nhydock
More... over 12 years ago
Remove .ini from all enemy names in Everfree maps
Nicholas Hydock
as nhydock
More... over 12 years ago
Add size definitions for enemy sprites Sprites should now be properly placed inside the sprite window
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix names for enemies Was causing the editor to save .ini after the names resulting in in-game loading failures
Nicholas Hydock
as nhydock
More... over 12 years ago
Fix map passability (wasn't actually fixed last time)
Nicholas Hydock
as nhydock
More... over 12 years ago
Make some minor changes to some maps to add wolf encounters
Nicholas Hydock
as nhydock
More... over 12 years ago
Change where spells are loaded from Also fix up SpellEditor loading and saving
Nicholas Hydock
as nhydock
More... over 12 years ago
New Everfree Forest resources 2 new small maps 1 new enemy 3 new enemy sprites 1 new terrain (FF1 rip) 1 new tileset
Nicholas Hydock
as nhydock
More... over 12 years ago
Add ability to save previews of maps as .png files from the editor
Nicholas Hydock
as nhydock
More... over 12 years ago