Start world when going back to it Fixes showing the right party leader when going back to the map after switching order |
|
More...
|
over 12 years ago
|
Just use drawOval instead of lookupOps for Iris |
|
More...
|
over 12 years ago
|
Change item counting to use bytes instead of ints. Maximum amount of items that can be held is now 255 |
|
More...
|
over 12 years ago
|
Get inventory appearance closer to pixel perfect |
|
More...
|
over 12 years ago
|
Have DrinkDisplay show how many of each item the party has |
|
More...
|
over 12 years ago
|
Fix cursor not resetting in IssueState |
|
More...
|
over 12 years ago
|
Tileset passability now set with booleans instead. Makes room for easy multidirectional passability and also should cut back on some memory usage. |
|
More...
|
over 12 years ago
|
Should fix selection index so no more out of bounds exceptions |
|
More...
|
over 12 years ago
|
Attack command name was wrong I had just fixed this too... |
|
More...
|
over 12 years ago
|
Check for gameover instead of victory when ending the battle Stops running away from taking you to the title screen |
|
More...
|
over 12 years ago
|
Fixes a few things with IssueState Never check against constant words if they aren't set as constant variables, fixed As a result all commands for players are now stored in issuestate instead of the player, static too Switching targets now works again both pressing up and down Index checking is now only performed after pressing a button, no reason to check for that every frame. |
|
More...
|
over 12 years ago
|
Trying to get things with the Command Display a little closer to pixel perfect |
|
More...
|
over 12 years ago
|
Commands need to have the right names as FF1 |
|
More...
|
over 12 years ago
|
Trying to get targeting multiple foes at once working |
|
More...
|
over 12 years ago
|
Hopefully stop null pointers from happening with the Iris effect |
|
More...
|
over 12 years ago
|
Fix order scene continuing to pop up when going into the menu |
|
More...
|
over 12 years ago
|
Items don't need their own individual folders |
|
More...
|
over 12 years ago
|
Adding teleport events to switch between Everfree maps Also fixes events having a sprite |
|
More...
|
over 12 years ago
|
More tweaks to spell editor to get loading of things working |
|
More...
|
over 12 years ago
|
Increase encounter rate randomness |
|
More...
|
over 12 years ago
|
Draw the sprite first to ensure picking the right sprite in the menu |
|
More...
|
over 12 years ago
|
New properties file for the engine that allows setting up of starting map Eventually it'll hold more values such as key mapping as well as preferred resolution |
|
More...
|
over 12 years ago
|
Remove .ini from all enemy names in Everfree maps |
|
More...
|
over 12 years ago
|
Add size definitions for enemy sprites Sprites should now be properly placed inside the sprite window |
|
More...
|
over 12 years ago
|
Fix names for enemies Was causing the editor to save .ini after the names resulting in in-game loading failures |
|
More...
|
over 12 years ago
|
Fix map passability (wasn't actually fixed last time) |
|
More...
|
over 12 years ago
|
Make some minor changes to some maps to add wolf encounters |
|
More...
|
over 12 years ago
|
Change where spells are loaded from Also fix up SpellEditor loading and saving |
|
More...
|
over 12 years ago
|
New Everfree Forest resources 2 new small maps 1 new enemy 3 new enemy sprites 1 new terrain (FF1 rip) 1 new tileset |
|
More...
|
over 12 years ago
|
Add ability to save previews of maps as .png files from the editor |
|
More...
|
over 12 years ago
|