add ID3DBlob interface, D3DCompile function and enums to DirectX11 FFI |
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almost 10 years ago
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derive Eq and Ord instances for FFI enums |
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almost 10 years ago
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shaders general interface work-in-progress |
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almost 10 years ago
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add CombineVec math class |
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almost 10 years ago
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Vec{X..W} and SwizzleVec{X..W}{1..4} instances for ProgramNode |
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almost 10 years ago
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shaders work-in-progress |
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almost 10 years ago
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add fundeps to math classes, make swizzle vec classes depend on two types |
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almost 10 years ago
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add math classes SwizzleVec{1..4} |
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almost 10 years ago
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make math classes depend on element type |
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almost 10 years ago
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graphics & shaders work-in-progress |
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almost 10 years ago
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add Floating instance for vectors |
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almost 10 years ago
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remove ghc-options line from .cabals |
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almost 10 years ago
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remove explicit ghc options from .cabal files, add cabal.config example for sandbox |
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almost 10 years ago
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shaders work-in-progress |
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about 10 years ago
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add some missing DX11 enums + fix |
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about 10 years ago
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add Ord instance for COM interfaces |
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about 10 years ago
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add Eq instance for COM interfaces |
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about 10 years ago
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add Fractional instance for vectors and matrices |
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about 10 years ago
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add Num instances for math vectors and matrices |
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about 10 years ago
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refactor of math TH routines |
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about 10 years ago
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add export of missing math types and classes |
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about 10 years ago
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small fix to readme |
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about 10 years ago
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add planned features to readme |
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about 10 years ago
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dx11 work-in-progress |
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about 10 years ago
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abstract graphics work-in-progress |
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about 10 years ago
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added Math.vecToList method, and small refactor |
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about 10 years ago
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small reorganization of graphics |
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about 10 years ago
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extract dx11 into separate library |
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about 10 years ago
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dx11/dxgi work in progress: added rendertargets and depthstencil targets |
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about 10 years ago
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add getCOMInterfaceName method to COMInterface class (and generation) |
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about 10 years ago
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