refactor sockets, now they are more abstract |
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over 9 years ago
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recvChan function |
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over 9 years ago
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TLS support for game sockets |
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over 9 years ago
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properly shutdown sockets |
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over 9 years ago
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new flaw-game package, with some networking stuff |
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over 9 years ago
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update readme |
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over 9 years ago
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quaternion type synonyms |
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over 9 years ago
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rename flaw-game to flaw-app |
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over 9 years ago
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"abstract" from resourcet with Flaw.Resource, in hope to replace it in the future |
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over 9 years ago
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major rewrite of input subsystem, using STM for delivering events |
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almost 10 years ago
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change window api to use STM for handling window messages |
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almost 10 years ago
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fix build for ghcjs |
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almost 10 years ago
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using unit multiplier in collada import |
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almost 10 years ago
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use vector in flaw-asset instead of lists |
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almost 10 years ago
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small rename |
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almost 10 years ago
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using actual texture info when embedding textures |
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almost 10 years ago
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TH generation of Embed instances for ADTs (OMG, template haskell generating template haskell generating haskell) |
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almost 10 years ago
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support for texture formats other than PNG RGB8 |
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almost 10 years ago
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vector packing for build |
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almost 10 years ago
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fix null sampler state handling for dx11 |
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almost 10 years ago
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fix for firefox |
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almost 10 years ago
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webgl enable culling |
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almost 10 years ago
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fix for attributes setup |
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almost 10 years ago
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mouse wheel for web input |
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almost 10 years ago
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fix for input |
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almost 10 years ago
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input for web |
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almost 10 years ago
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use REPEAT for texture wrapping mode |
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almost 10 years ago
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improved canvas |
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almost 10 years ago
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add needDepth parameter to initGame |
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almost 10 years ago
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flaw-webgl package |
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almost 10 years ago
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