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Commits : Listings

Analyzed 15 days ago. based on code collected 16 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
refactor sockets, now they are more abstract
Alexander Bich
as Quyse Lert
More... over 9 years ago
recvChan function
Alexander Bich
as Quyse Lert
More... over 9 years ago
TLS support for game sockets
Alexander Bich
as Quyse Lert
More... over 9 years ago
properly shutdown sockets
Alexander Bich
as Quyse Lert
More... over 9 years ago
new flaw-game package, with some networking stuff
Alexander Bich
as Quyse Lert
More... over 9 years ago
update readme
Alexander Bich
as Quyse Lert
More... over 9 years ago
quaternion type synonyms
Alexander Bich
as Quyse Lert
More... over 9 years ago
rename flaw-game to flaw-app
Alexander Bich
as Quyse Lert
More... over 9 years ago
"abstract" from resourcet with Flaw.Resource, in hope to replace it in the future
Alexander Bich
as Quyse Lert
More... over 9 years ago
major rewrite of input subsystem, using STM for delivering events
Alexander Bich
as Quyse Lert
More... almost 10 years ago
change window api to use STM for handling window messages
Alexander Bich
as Quyse Lert
More... almost 10 years ago
fix build for ghcjs
Alexander Bich
as Quyse Lert
More... almost 10 years ago
using unit multiplier in collada import
Alexander Bich
as Quyse Lert
More... almost 10 years ago
use vector in flaw-asset instead of lists
Alexander Bich
as Quyse Lert
More... almost 10 years ago
small rename
Alexander Bich
as Quyse Lert
More... almost 10 years ago
using actual texture info when embedding textures
Alexander Bich
as Quyse Lert
More... almost 10 years ago
TH generation of Embed instances for ADTs (OMG, template haskell generating template haskell generating haskell)
Alexander Bich
as Quyse Lert
More... almost 10 years ago
support for texture formats other than PNG RGB8
Alexander Bich
as Quyse Lert
More... almost 10 years ago
vector packing for build
Alexander Bich
as Quyse Lert
More... almost 10 years ago
fix null sampler state handling for dx11
Alexander Bich
as Quyse Lert
More... almost 10 years ago
fix for firefox
Alexander Bich
as Quyse Lert
More... almost 10 years ago
webgl enable culling
Alexander Bich
as Quyse Lert
More... almost 10 years ago
fix for attributes setup
Alexander Bich
as Quyse Lert
More... almost 10 years ago
mouse wheel for web input
Alexander Bich
as Quyse Lert
More... almost 10 years ago
fix for input
Alexander Bich
as Quyse Lert
More... almost 10 years ago
input for web
Alexander Bich
as Quyse Lert
More... almost 10 years ago
use REPEAT for texture wrapping mode
Alexander Bich
as Quyse Lert
More... almost 10 years ago
improved canvas
Alexander Bich
as Quyse Lert
More... almost 10 years ago
add needDepth parameter to initGame
Alexander Bich
as Quyse Lert
More... almost 10 years ago
flaw-webgl package
Alexander Bich
as Quyse Lert
More... almost 10 years ago