move to sdl2 2.0 version |
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over 9 years ago
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slice is not supported by Chrome, replace with subarray |
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over 9 years ago
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support for uniform arrays and integer attributes in WebGL |
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over 9 years ago
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automatically enable some WebGL extensions |
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over 9 years ago
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hacks for unsigned int in GLSL (unsupported in WebGL) |
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over 9 years ago
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cosmetic |
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over 9 years ago
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replace fail with throwIO in WebGL |
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over 9 years ago
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rename VertexPNTBW to VertexPNTWB, change field order, change bones to be Vec4 Word8 |
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over 9 years ago
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hack for WebGL integer attributes; better conversion of bytestrings to ArrayBuffer |
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over 9 years ago
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fix matrix multiply order for skin joints |
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over 9 years ago
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fix wrong type of embedded lazy bytestring |
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over 9 years ago
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fixes for improved-base branch of ghcjs |
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over 9 years ago
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flaw-gl work-in-progress |
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over 9 years ago
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some strictness in flaw-graphics |
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over 9 years ago
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SDL input and windows |
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over 9 years ago
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some support for linux in flaw-app |
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over 9 years ago
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move GLSL into separate package |
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over 9 years ago
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saving work |
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over 9 years ago
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lockstep game state |
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over 9 years ago
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initial commit: asset workers |
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over 9 years ago
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initial version of flaw-physics package |
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over 9 years ago
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skinning (works) |
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over 9 years ago
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setting uniform arrays |
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over 9 years ago
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Vec4i, Vec4u and similar use explicitly 32-bit integers now |
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over 9 years ago
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skinning work-in-progress |
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over 9 years ago
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collada skinning (uncompleted) |
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over 9 years ago
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math transforms: transformFromMatrix added |
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over 9 years ago
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skeleton animation |
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over 9 years ago
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Show instances for quaternions and transforms |
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over 9 years ago
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utility functions for loading geometries |
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over 9 years ago
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