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Commits : Listings

Analyzed 15 days ago. based on code collected 16 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
flip Y texture coordinates coming from collada
Alexander Bich
as Quyse Lert
More... about 9 years ago
support for mouse cursor position in sdl input
Alexander Bich
as Quyse Lert
More... about 9 years ago
fix setting uniform buffers
Alexander Bich
as Quyse Lert
More... about 9 years ago
adapt webgl, web input and canvas for latest ghcjs (mostly JSRef to JSVal renaming)
Alexander Bich
as Quyse Lert
More... about 9 years ago
fix glsl to work with webgl too
Alexander Bich
as Quyse Lert
More... about 9 years ago
enable srgb conversion for opengl front buffer
Alexander Bich
as Quyse Lert
More... about 9 years ago
fix pattern matching in opengl debug callback
Alexander Bich
as Quyse Lert
More... about 9 years ago
initialize culling in opengl
Alexander Bich
as Quyse Lert
More... about 9 years ago
add debug mode for DirectX 11
Alexander Bich
as Quyse Lert
More... about 9 years ago
fix bug with wrong relative order of interpolants and targets in HLSL
Alexander Bich
as Quyse Lert
More... about 9 years ago
cosmetic renames in opengl
Alexander Bich
as Quyse Lert
More... about 9 years ago
replace arrays with vectors in DirectX11
Alexander Bich
as Quyse Lert
More... about 9 years ago
rewrite of HLSL generator
Alexander Bich
as Quyse Lert
More... about 9 years ago
fix index buffer rebinding
Alexander Bich
as Quyse Lert
More... about 9 years ago
fix call to glVertexBindingDivisor
Alexander Bich
as Quyse Lert
More... about 9 years ago
some more OpenGL error checks
Alexander Bich
as Quyse Lert
More... about 9 years ago
runtime debugging mode
Alexander Bich
as Quyse Lert
More... about 9 years ago
add needDepth parameter for SDL windows
Alexander Bich
as Quyse Lert
More... about 9 years ago
remove debug and core profile SDL flags
Alexander Bich
as Quyse Lert
More... about 9 years ago
additional error checks and deinitializers synchronization in OpenGL; resetting actual state for correct rebinding
Alexander Bich
as Quyse Lert
More... about 9 years ago
fix calling user callbacks for SDL window
Alexander Bich
as Quyse Lert
More... about 9 years ago
add shift and control keys for SDL input
Alexander Bich
as Quyse Lert
More... about 9 years ago
new GLSL parser
Alexander Bich
as Quyse Lert
More... about 9 years ago
change SL to use vector instead of array
Alexander Bich
as Quyse Lert
More... over 9 years ago
OpenGL presenting
Alexander Bich
as Quyse Lert
More... over 9 years ago
OpenGL work-in-progress
Alexander Bich
as Quyse Lert
More... over 9 years ago
saving work on opengl
Alexander Bich
as Quyse Lert
More... over 9 years ago
fix webgl build
Alexander Bich
as Quyse Lert
More... over 9 years ago
some additional strictness annotations
Alexander Bich
as Quyse Lert
More... over 9 years ago
OpenGL work-in-progress
Alexander Bich
as Quyse Lert
More... over 9 years ago