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Commits : Listings

Analyzed 16 days ago. based on code collected 16 days ago.
Jan 29, 2024 — Jan 29, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix flaw-al build on os x again
Alexander Bich
as Quyse Lert
More... almost 9 years ago
apparently OS X already has OpenAL
Alexander Bich
as Quyse Lert
More... almost 9 years ago
fix flaw-al building on windows
Alexander Bich
as Quyse Lert
More... almost 9 years ago
initial code for OpenAL support
Alexander Bich
as Quyse Lert
More... almost 9 years ago
new flaw-audio package
Alexander Bich
as Quyse Lert
More... almost 9 years ago
flows working in OS threads
Alexander Bich
as Quyse Lert
More... almost 9 years ago
ghost objects in physics and bullet
Alexander Bich
as Quyse Lert
More... almost 9 years ago
upgrade bullet
Alexander Bich
as Quyse Lert
More... almost 9 years ago
upgrade bundled freetype, harfbuzz and ucdn; skip glyphs failing to load (as it happens with DejaVu Sans font for some reason)
Alexander Bich
as Quyse Lert
More... almost 9 years ago
gaussian weights calculation
Alexander Bich
as Quyse Lert
More... almost 9 years ago
use clamp wrap mode for deferred render targets
Alexander Bich
as Quyse Lert
More... almost 9 years ago
normalize ddy shader function, so in both hlsl and glsl it works as in glsl
Alexander Bich
as Quyse Lert
More... almost 9 years ago
add special shader function for normalizing sampled depth, doing different things for opengl and directx; fixes deferred pipeline for directx
Alexander Bich
as Quyse Lert
More... almost 9 years ago
remove debug code, fix sampling setting in model-editor
Alexander Bich
as Quyse Lert
More... almost 9 years ago
render sphere for light in model editor
Alexander Bich
as Quyse Lert
More... almost 9 years ago
add normal mapping and linear filtering flag in model-editor
Alexander Bich
as Quyse Lert
More... almost 9 years ago
include result color renderbuffer in opaque pass framebuffer in deferred shading, allowing to immediately output some color (emission)
Alexander Bich
as Quyse Lert
More... almost 9 years ago
constrain rendering of visual in check box
Alexander Bich
as Quyse Lert
More... almost 9 years ago
new policy for render scopes in ui rendering: parent must think about that, not child
Alexander Bich
as Quyse Lert
More... almost 9 years ago
checkbox ui element
Alexander Bich
as Quyse Lert
More... almost 9 years ago
hack: remove dependency of flaw-asset-dxt on stdc++; mostly needed for windows build to not depend on libstdc++.dll
Alexander Bich
as Quyse Lert
More... almost 9 years ago
edits suggested by hlint
Alexander Bich
as Quyse Lert
More... almost 9 years ago
support for RG texture compression to BC5 format
Alexander Bich
as Quyse Lert
More... almost 9 years ago
cylinder basic geometry generation
Alexander Bich
as Quyse Lert
More... almost 9 years ago
fix tangentFrame shader function
Alexander Bich
as Quyse Lert
More... almost 9 years ago
fragCoord shader function
Alexander Bich
as Quyse Lert
More... almost 9 years ago
releaseBook method
Alexander Bich
as Quyse Lert
More... almost 9 years ago
new flaw-editor package
Alexander Bich
as Quyse Lert
More... almost 9 years ago
flow layout monad for easier placement of ui elements on free containers
Alexander Bich
as Quyse Lert
More... almost 9 years ago
do deferred lighting in view space in deferred pipeline
Alexander Bich
as Quyse Lert
More... almost 9 years ago