fix flaw-al build on os x again |
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almost 9 years ago
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apparently OS X already has OpenAL |
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almost 9 years ago
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fix flaw-al building on windows |
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almost 9 years ago
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initial code for OpenAL support |
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almost 9 years ago
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new flaw-audio package |
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almost 9 years ago
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flows working in OS threads |
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almost 9 years ago
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ghost objects in physics and bullet |
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almost 9 years ago
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upgrade bullet |
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almost 9 years ago
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upgrade bundled freetype, harfbuzz and ucdn; skip glyphs failing to load (as it happens with DejaVu Sans font for some reason) |
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almost 9 years ago
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gaussian weights calculation |
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almost 9 years ago
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use clamp wrap mode for deferred render targets |
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almost 9 years ago
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normalize ddy shader function, so in both hlsl and glsl it works as in glsl |
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almost 9 years ago
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add special shader function for normalizing sampled depth, doing different things for opengl and directx; fixes deferred pipeline for directx |
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almost 9 years ago
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remove debug code, fix sampling setting in model-editor |
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almost 9 years ago
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render sphere for light in model editor |
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almost 9 years ago
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add normal mapping and linear filtering flag in model-editor |
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almost 9 years ago
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include result color renderbuffer in opaque pass framebuffer in deferred shading, allowing to immediately output some color (emission) |
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almost 9 years ago
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constrain rendering of visual in check box |
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almost 9 years ago
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new policy for render scopes in ui rendering: parent must think about that, not child |
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almost 9 years ago
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checkbox ui element |
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almost 9 years ago
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hack: remove dependency of flaw-asset-dxt on stdc++; mostly needed for windows build to not depend on libstdc++.dll |
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almost 9 years ago
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edits suggested by hlint |
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almost 9 years ago
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support for RG texture compression to BC5 format |
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almost 9 years ago
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cylinder basic geometry generation |
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almost 9 years ago
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fix tangentFrame shader function |
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almost 9 years ago
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fragCoord shader function |
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almost 9 years ago
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releaseBook method |
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almost 9 years ago
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new flaw-editor package |
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almost 9 years ago
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flow layout monad for easier placement of ui elements on free containers |
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almost 9 years ago
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do deferred lighting in view space in deferred pipeline |
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almost 9 years ago
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