readme: add motivation and note about osx |
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over 8 years ago
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add missing synchronization on removing some gl objects |
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over 8 years ago
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sdl window system: wait for actual shutdown |
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over 8 years ago
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destroy sdl window in dispatch thread |
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over 8 years ago
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remove useless error handler in model editor |
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over 8 years ago
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remove temporary change allowing deploy on non-master branch |
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over 8 years ago
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adjust list of packages to build on osx |
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over 8 years ago
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OS X build and deploy to itch |
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over 8 years ago
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fix win32 window system |
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over 8 years ago
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refactor window systems and flaw-app, run window loop in main thread |
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over 8 years ago
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rename Flaw.Graphics.OpenGL.SDL to Sdl to be consistent with other Sdls |
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over 8 years ago
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don't compile flaw-oil-server on windows |
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over 8 years ago
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fix opengl extension detection, correctly detect vertex_array_object extension, use core forward-compatible profile |
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over 8 years ago
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don't build flaw-social on windows |
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over 8 years ago
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remove all mentions of arb for gl caps |
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over 8 years ago
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exclude flaw-websocket-server from windows build |
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over 8 years ago
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refactor textbox delayed ops, added rendering of floating cursor |
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over 8 years ago
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listbox work-in-progress |
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over 8 years ago
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small ui fixes |
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over 8 years ago
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new ui element - PileBox |
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over 8 years ago
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use special arm branch for testing ARM architecture |
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over 8 years ago
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allow ARM build to fail |
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over 8 years ago
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text selection by mouse in edit box |
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over 8 years ago
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upgrade to lts-6.0 |
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over 8 years ago
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add normal texture field in model-editor |
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over 8 years ago
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fix releaseBook |
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over 8 years ago
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upgrade to lts-5.18 |
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over 8 years ago
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uncomment all builds back |
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over 8 years ago
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deploy model-editor (linux and windows) to itch.io |
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over 8 years ago
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add ui class for tracking focused state; fix applying camera moves on renderbox in editor |
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over 8 years ago
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