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Analyzed 3 days ago. based on code collected about 1 month ago.
Posted over 13 years ago by Kivutar
lirmont made a lib to display FFT effects, and a GUI tool to edit them: http://ffhacktics.com/smf/index.php?topic=7409.0
Posted over 13 years ago by Kivutar
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Posted over 13 years ago by Kivutar
Posted over 13 years ago by Kivutar
Particle effects in the battle More UVmapping for the map 007 Finaly fixed sprite resolution Battle cursor pointer Remove the action preview when the battle is complete
Posted over 13 years ago by Kivutar
Posted over 13 years ago by Kivutar
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Posted over 13 years ago by Kivutar
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Posted over 13 years ago by Kivutar
Today, I squashed a big bug about players that was joining other players parties instead of the one they intended to join. It was due du Panda3D specificities and my misuse of the lambda in Python. You can see the bug report at this address: ... [More] https://bugs.launchpad.net/panda3d/+bug/800861 I also patched the engine to allow an unlimited number of teams in a single battle. A new contributor, Lijj, is in charge of replacing the copyrighted content with custom one. The goal is to provide a samle game to distribute with the engine. And the chosen theme is Victorian Steam Punk. Here is the result of his work so far: [Less]
Posted over 13 years ago by Kivutar
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Posted over 13 years ago by Kivutar
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