0
I Use This!
Inactive

News

Analyzed 3 days ago. based on code collected about 1 month ago.
Posted over 13 years ago by Kivutar
Screenshot: 
Posted over 13 years ago by Kivutar
Some job informations Compute CT using character speed, according to the Battle Guide Mechanic... Better job files from the Battle Guide Mechanics Compute true character stats using their job and level True bare handed damage formula A new small ... [More] font + display true brave and faith Some improvements on the return to party list code Removed the useless STATS datagram Fix for the canact bug [Less]
Posted over 13 years ago by Kivutar
Unload the map chooser models Added the small jump animation Center the intro animation on the map bounds center Code cleaning Refresh button texture Added some imagemagick scripts to export sprites to tethical format Display the sprite corresponding to the job and gender of the character
Posted almost 14 years ago by Kivutar
Posted almost 14 years ago by Kivutar
Display battle coordinates with the official font Allow characters to move through death bodies Allows characters to move through the tiles containing a team member Server code cleaning to prepare move algorithm improvements 4th custom map model Send ... [More] only usefull informations to fix the lag on character turn Code cleaning Made the help message cancelable [Less]
Posted almost 14 years ago by Kivutar
Added UV coordinates to all slope models, so they are texturable Moded the client code to switch cursor shape according to terrain shape Color the cursor in red when on an unwalkable tile
Posted almost 14 years ago by Kivutar
Screenshot: 
Posted almost 14 years ago by Kivutar
Screenshot: 
Posted almost 14 years ago by Kivutar
Screenshot: 
Posted almost 14 years ago by Kivutar
I finally understood how panda fonts work Made a multicolored (black & white) font Display character's stats during the battle