Posted
over 13 years
ago
by
Kivutar
Screenshot:
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Posted
over 13 years
ago
by
Kivutar
Some job informations
Compute CT using character speed, according to the Battle Guide Mechanic...
Better job files from the Battle Guide Mechanics
Compute true character stats using their job and level
True bare handed damage formula
A new small
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Posted
over 13 years
ago
by
Kivutar
Unload the map chooser models
Added the small jump animation
Center the intro animation on the map bounds center
Code cleaning
Refresh button texture
Added some imagemagick scripts to export sprites to tethical format
Display the sprite corresponding to the job and gender of the character
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Posted
almost 14 years
ago
by
Kivutar
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Posted
almost 14 years
ago
by
Kivutar
Display battle coordinates with the official font
Allow characters to move through death bodies
Allows characters to move through the tiles containing a team member
Server code cleaning to prepare move algorithm improvements
4th custom map model
Send
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Posted
almost 14 years
ago
by
Kivutar
Added UV coordinates to all slope models, so they are texturable
Moded the client code to switch cursor shape according to terrain shape
Color the cursor in red when on an unwalkable tile
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Posted
almost 14 years
ago
by
Kivutar
Screenshot:
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Posted
almost 14 years
ago
by
Kivutar
Screenshot:
|
Posted
almost 14 years
ago
by
Kivutar
Screenshot:
|
Posted
almost 14 years
ago
by
Kivutar
I finally understood how panda fonts work
Made a multicolored (black & white) font
Display character's stats during the battle
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