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Commits : Listings

Analyzed 12 months ago. based on code collected 12 months ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changed some SDL and OpenGL #includes to be like <package/package.h> More... almost 15 years ago
Added code to find extra libraries Irrlicht needs on Linux if it's More... almost 15 years ago
fixed compile bugs and changed spaces to tabs to match everything else More... almost 15 years ago
basic palRigidLink, with a Bullet implementation More... almost 15 years ago
added some cmake-generated files to svn:ignore More... almost 15 years ago
* benchmark fixes for Linux (amd64) compilation More... almost 15 years ago
added support for setting the skin width if the engine supports that concept, plus it's designed to let the dev know if skin width doesn't make sense on the current engine. Also added the start of an interface to deal with autosleep settings. More... almost 15 years ago
added range culling to the debug draw behavior. This helps on really complex scenes. Also added a vec_mag2 to get the squared length of a vector, which is handy for avoiding the square root. More... almost 15 years ago
enabled a few solver parameters in bullet, also took out a print line i left in the novodex plugin More... almost 15 years ago
added support for getting the contact forces for each contact point. The contact points for physx are not terribly efficient since you can get lots of them each frame, and we aren't returning the summed normal force. Maybe the pal contact object needs to be revisited. More... almost 15 years ago
turned of erp and cfm on the collision because the settings in the code were making things way too bouncy. More... almost 15 years ago
fixed GetAngle on the revolute joint. It had an issue with the frame of reference. So I took out the calls in the subclasses to do the calculation. More... almost 15 years ago
fixed bug in get axis. Get Angular Velocity method verified to work. More... almost 15 years ago
Fixed a bug where the axis was no longer being set in the revolute joint. Also fixed a conceptual error where the world axis of the joint was assumed to be constant even if the bodies moved. It now stores an axis relative to the parent body, and I added a GetAxis() method that will return the axis in world space. This new method is now called in each of the methods that were using the constant world space axis. More... almost 15 years ago
forgot a novodex header, also fixed a bug where HUGE_VALF only exists on linux. More... almost 15 years ago
it appears that the get angular velocity call is not working correctly, so I changed the novodex plugin for now to just use the internal call. More... almost 15 years ago
Fixed a build error introduced in an earlier commit. More... almost 15 years ago
No prefix needed for Mac OS X. Images load again on OSX, previous update broke it. More... almost 15 years ago
changed around some includes so they include pal as <pal/..> rather than "../pal" so that the headers don't have to be in the same root directory. More... almost 15 years ago
Fixed image path-finding for Linux in benchmark(s). More... almost 15 years ago
Pushed common link initialization up into palLink class, to simplify More... almost 15 years ago
includes should have been "" or with pal/ on them. More... almost 15 years ago
adding a pure virtual destructor seems to be causing link errors More... almost 15 years ago
uncommented line that prevented compilation due to undeclared object More... almost 15 years ago
[no comment] More... almost 15 years ago
#else More... almost 15 years ago
* Changed to link pal_bullet library with all the bullet libs. This is More... almost 15 years ago
* fixed Linux compilation issues More... almost 15 years ago
Fixed BuildGraphics not found errors.... More... almost 15 years ago
Reverted a #define that stopped graphics from being displayed in the drop test. More... almost 15 years ago