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Commits : Listings

Analyzed 12 months ago. based on code collected 12 months ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
New palStringable class More... almost 15 years ago
Changing preprocessor dependencies on WIN32 to _WIN32, because the MSVC docs say it's guaranteed to be defined (for Win64, too, FWIW) but there doesn't seem to be any such guarantee for WIN32. See http://msdn.microsoft.com/en-us/library/b0084kay(VS.80).aspx More... almost 15 years ago
minor doc fix More... almost 15 years ago
Fixed palBenchmark linkage under Windows More... almost 15 years ago
updated to a recent version of Doxygen (1.6.1), because doxygen complains if you feed it an old Doxyfile More... almost 15 years ago
fixed typo More... almost 15 years ago
* fixed operator<< for palRigidLink (VC8 mistakenly allowed it w/o it being a friend) More... almost 15 years ago
fixed operator<< for palLink and palBulletRigidLink More... almost 15 years ago
added operator<< for palLink More... almost 15 years ago
fixed palBulletRigidLink (limit needs to be set based on configuration More... almost 15 years ago
* added operator<< for palBulletRigidLink More... almost 15 years ago
fixed off-by-one error in palBulletPhysics::SetGroupCollision More... almost 15 years ago
Fixed palGenericBody so it updates its mass when geometry is added. More... almost 15 years ago
Changed palBulletRigidLink to be based on revolute link instead of prismatic. More... almost 15 years ago
fixed novodex build error More... almost 15 years ago
changed the memory symantics of the concave mesh a bit to make it more reasonable for the vertex/index code, implemented the built vertex buffer methods for concave mesh, made ode use a capped cylinder sinces it's a pal capsule and the flat topped cylinder doesn't quite work right, and fixed some problems with the bullet generic body since concave hulls can't be used with compound bodies. The bullet change makes 2.76 work properly and optimizes for objects with single shapes. More... almost 15 years ago
INTENAL_DEBUG now a little more verbose More... almost 15 years ago
Fixed code that sets the user data pointer on the dGeoms. Now the body pointer is returned properly on ray casts. More... almost 15 years ago
* Added newlines to the ends of files to silence gcc warnings. More... almost 15 years ago
Added protected method for setting body members to More... almost 15 years ago
Fixed use of the pair caching ghost in the character model and in the bullet setup. this makes the character model work more correctly. More... almost 15 years ago
commented out code that sets the margin. The bullet manual says not to set the margin to 0, especially not on spheres. I'm not sure why the code was set that way, but the bullet manual uses some not-so-subtle wording about it. Since there is a skin width setting on the body, maybe the code should set the margin on the shape to match that. More... almost 15 years ago
fixed case where it looks for Xvf86vm but does not find it (not all Unix systems need it) More... almost 15 years ago
add an explicit cast to make MinGW's compiler happy More... almost 15 years ago
changed comment on m_fMaxInclineAngle to use radians not degrees. More... almost 15 years ago
Made the character a palBodyBase because it owns a geometry, and there was some confusion about what should delete the geometry, and what the parent is. the character also had all the methods that a body base has anyway. More... almost 15 years ago
started trying to get bullet to setup its own convex hulls better More... almost 15 years ago
Reverting r357. Not sure why signed values were used on that More... almost 15 years ago
On my arch (Linux, amd64), dimension2d always has a signed type More... almost 15 years ago
Missed from previous commit More... almost 15 years ago