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Inactive
Commits
: Listings
Analyzed
23 days
ago. based on code collected
23 days
ago.
Jan 28, 2024 — Jan 28, 2025
Showing page 11 of 25
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
simpler window naming
geohar
More...
over 17 years ago
normal deviation fix
geohar
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over 17 years ago
titles in windows
geohar
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over 17 years ago
radiance bleeding
geohar
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over 17 years ago
fixes for area(.."dicing");
geohar
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over 17 years ago
non raster orient dicing scale fix
geohar
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almost 18 years ago
nonrasterorient fixes - always shade early for grids we guarantee to have to shade anyway. Fixes side-on grids not baking out.
geohar
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almost 18 years ago
non raster orient SR estimate fix
geohar
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almost 18 years ago
non rasterorient dicing uses max dim from x,y for all dimentions
geohar
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almost 18 years ago
An even better version of motionfactor computation
Render_Man
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almost 18 years ago
Fixed the motionfactor computation
Render_Man
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almost 18 years ago
non rasteroriented dicing doesn't use projected points
geohar
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almost 18 years ago
fixed estimateDicing
Render_Man
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almost 18 years ago
added differencing (non smooth) versions of the dX calls DuFloat,DvFloat and vector variants. Added smooth derivative support for non raster oriented dicing
geohar
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almost 18 years ago
added differencing (non smooth) versions of the dX calls DuFloat,DvFloat and vector variants. Added smooth derivative support for non raster oriented dicing
geohar
More...
almost 18 years ago
Converted shadow/environment to DEFSHORTFUNC, added expandVector/expandFloat to initialize the secondary shading points.
Render_Man
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almost 18 years ago
fix double update of dpdu and baking when we shouldn't at seams
geohar
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almost 18 years ago
param list binding improvements, reinstated interior / exterior shaders for trace rays (but only where we really have differing interior and exterior shaders)
geohar
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almost 18 years ago
retain ability to jitter (or default not) the samplebase for occlusion, irradiance - matches PRMan behaviour
geohar
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almost 18 years ago
uninitialized ptr fix
geohar
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almost 18 years ago
tighter bound on maximal du/dv for auxhillary ray points
geohar
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almost 18 years ago
support for optional params to inbuilt SL funcs varying between shader invocations
geohar
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almost 18 years ago
initial start on allowing uniform optional parameters to inbuilt sl funcs to vary between shader invocations
geohar
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almost 18 years ago
don't shoot rays for auxillary trace points
geohar
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almost 18 years ago
texture3d fixes - reenabled interpolate to not double-bake seams, brickmap lookup fixed
geohar
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almost 18 years ago
Added sample area computation for texture3d
Render_Man
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almost 18 years ago
da fix for gather()
geohar
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almost 18 years ago
fix da vs db confusion
geohar
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almost 18 years ago
da db were wrong way round - gather() is broken too...
geohar
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almost 18 years ago
[no comment]
Render_Man
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almost 18 years ago
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