5
I Use This!
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Commits : Listings

Analyzed 23 days ago. based on code collected 23 days ago.
Jan 28, 2024 — Jan 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
simpler window naming More... over 17 years ago
normal deviation fix More... over 17 years ago
titles in windows More... over 17 years ago
radiance bleeding More... over 17 years ago
fixes for area(.."dicing"); More... over 17 years ago
non raster orient dicing scale fix More... almost 18 years ago
nonrasterorient fixes - always shade early for grids we guarantee to have to shade anyway. Fixes side-on grids not baking out. More... almost 18 years ago
non raster orient SR estimate fix More... almost 18 years ago
non rasterorient dicing uses max dim from x,y for all dimentions More... almost 18 years ago
An even better version of motionfactor computation More... almost 18 years ago
Fixed the motionfactor computation More... almost 18 years ago
non rasteroriented dicing doesn't use projected points More... almost 18 years ago
fixed estimateDicing More... almost 18 years ago
added differencing (non smooth) versions of the dX calls DuFloat,DvFloat and vector variants. Added smooth derivative support for non raster oriented dicing More... almost 18 years ago
added differencing (non smooth) versions of the dX calls DuFloat,DvFloat and vector variants. Added smooth derivative support for non raster oriented dicing More... almost 18 years ago
Converted shadow/environment to DEFSHORTFUNC, added expandVector/expandFloat to initialize the secondary shading points. More... almost 18 years ago
fix double update of dpdu and baking when we shouldn't at seams More... almost 18 years ago
param list binding improvements, reinstated interior / exterior shaders for trace rays (but only where we really have differing interior and exterior shaders) More... almost 18 years ago
retain ability to jitter (or default not) the samplebase for occlusion, irradiance - matches PRMan behaviour More... almost 18 years ago
uninitialized ptr fix More... almost 18 years ago
tighter bound on maximal du/dv for auxhillary ray points More... almost 18 years ago
support for optional params to inbuilt SL funcs varying between shader invocations More... almost 18 years ago
initial start on allowing uniform optional parameters to inbuilt sl funcs to vary between shader invocations More... almost 18 years ago
don't shoot rays for auxillary trace points More... almost 18 years ago
texture3d fixes - reenabled interpolate to not double-bake seams, brickmap lookup fixed More... almost 18 years ago
Added sample area computation for texture3d More... almost 18 years ago
da fix for gather() More... almost 18 years ago
fix da vs db confusion More... almost 18 years ago
da db were wrong way round - gather() is broken too... More... almost 18 years ago
[no comment] More... almost 18 years ago