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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 18, 2023 — Jan 18, 2024
Showing page 8 of 253
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Contributor
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Code Location
Date
Fix Android
Caskey, Damon V
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over 2 years ago
Streamline Bind Property
Caskey, Damon V
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over 2 years ago
Fix Member Reference
Caskey, Damon V
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over 2 years ago
Improvement on a6185117.
Caskey, Damon V
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over 2 years ago
Rework Cheat System
Caskey, Damon V
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over 2 years ago
Rework Cheat System
Caskey, Damon V
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over 2 years ago
Rework cheat system:
Caskey, Damon V
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over 2 years ago
Package hard code global sample ID variables into structure. Remove the sample ID variables from openborconstant(). They are not and never were constants. The variables are now read and write accessible through openborvariant():
Caskey, Damon V
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over 2 years ago
Merge pull request #260 from DCurrent/kratus-04-2022
Damon V. Caskey
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over 2 years ago
Some reorganizing of model strture to group related variables together for future rework.
Caskey, Damon V
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over 2 years ago
Player arrow is now a structure for readability. Some minor reorganizing and name updates for model structure grab variables.
Caskey, Damon V
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over 2 years ago
Rework jumpmovex, jumpmovez, walkoffmovex, and walkoffmovez into single variable (air_control) with following bit mask constants:
Caskey, Damon V
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over 2 years ago
Android Build Update
Malik
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over 2 years ago
Minor fix on the jumpspecial code
fgames9000
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over 2 years ago
Compact subject_to_x and related model flags and animation flags into single int (move_constraints).
Caskey, Damon V
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almost 3 years ago
Enabled the "nocheats" modelx.txt option by script
fgames9000
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almost 3 years ago
Put "showgo" in alphabetical order
fgames9000
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almost 3 years ago
Update issue templates
Damon V. Caskey
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almost 3 years ago
Updates 04-2022
fgames9000
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almost 3 years ago
Refactor legacy menu screen logic to leverage rework in 565be45b691094d8270bfb90fa6b5e76885f5a69.
Caskey, Damon V
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almost 3 years ago
Rework inscreen to replace various "in<X>screen" flags with single bitwise variable (screen_status). Read and write accessible accessible through openborvariant(). Uses following constants: IN_SCREEN_NONE IN_SCREEN_BUTTON_CONFIG_MENU IN_SCREEN_CONTROL_OPTIONS_MENU IN_SCREEN_ENGINE_CREDIT IN_SCREEN_GAME_OVER IN_SCREEN_GAME_START_MENU IN_SCREEN_HALL_OF_FAME IN_SCREEN_LOAD_GAME_MENU IN_SCREEN_MENU IN_SCREEN_NEW_GAME_MENU IN_SCREEN_OPTIONS_MENU IN_SCREEN_SELECT IN_SCREEN_SHOW_COMPLETE IN_SCREEN_SOUND_OPTIONS_MENU IN_SCREEN_SYSTEM_OPTIONS_MENU IN_SCREEN_TITLE IN_SCREEN_VIDEO_OPTIONS_MENU
Caskey, Damon V
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almost 3 years ago
Replace canbegrabbed macro with check_canbegrabbed() function.
Caskey, Damon V
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almost 3 years ago
Fix check_cangrab logic to properly implement paingrab. Now adds paingrab value to antigrab when not in pain.
Caskey, Damon V
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almost 3 years ago
Upgrade to VS 2022.
Caskey, Damon V
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almost 3 years ago
Merge branch 'master' into global_beta
Caskey, Damon V
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almost 3 years ago
Fix damagentity() script function always applying attack type 0 defense.
Caskey, Damon V
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almost 3 years ago
Rework inpain logic with bitwise flags for pain and blocking pain. Fixes #256.
Caskey, Damon V
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almost 3 years ago
Minor range adjustments to restore some negative vertical detection area. Still far less than orginal -1000.
Caskey, Damon V
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almost 3 years ago
Enable HUD_Z constant (openborconstant("HUD_Z")). Starting Z position used for native HUD elements.
Caskey, Damon V
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almost 3 years ago
Don't throw alerts to the log on missing file. Return -1 and let creator decide what to do.
Caskey, Damon V
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almost 3 years ago
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