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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix Android More... over 2 years ago
Streamline Bind Property More... over 2 years ago
Fix Member Reference More... over 2 years ago
Improvement on a6185117. More... over 2 years ago
Rework Cheat System More... over 2 years ago
Rework Cheat System More... over 2 years ago
Rework cheat system: More... over 2 years ago
Package hard code global sample ID variables into structure. Remove the sample ID variables from openborconstant(). They are not and never were constants. The variables are now read and write accessible through openborvariant(): More... over 2 years ago
Merge pull request #260 from DCurrent/kratus-04-2022 More... over 2 years ago
Some reorganizing of model strture to group related variables together for future rework. More... over 2 years ago
Player arrow is now a structure for readability. Some minor reorganizing and name updates for model structure grab variables. More... over 2 years ago
Rework jumpmovex, jumpmovez, walkoffmovex, and walkoffmovez into single variable (air_control) with following bit mask constants: More... over 2 years ago
Android Build Update More... over 2 years ago
Minor fix on the jumpspecial code More... over 2 years ago
Compact subject_to_x and related model flags and animation flags into single int (move_constraints). More... almost 3 years ago
Enabled the "nocheats" modelx.txt option by script More... almost 3 years ago
Put "showgo" in alphabetical order More... almost 3 years ago
Update issue templates More... almost 3 years ago
Updates 04-2022 More... almost 3 years ago
Refactor legacy menu screen logic to leverage rework in 565be45b691094d8270bfb90fa6b5e76885f5a69. More... almost 3 years ago
Rework inscreen to replace various "in<X>screen" flags with single bitwise variable (screen_status). Read and write accessible accessible through openborvariant(). Uses following constants: IN_SCREEN_NONE IN_SCREEN_BUTTON_CONFIG_MENU IN_SCREEN_CONTROL_OPTIONS_MENU IN_SCREEN_ENGINE_CREDIT IN_SCREEN_GAME_OVER IN_SCREEN_GAME_START_MENU IN_SCREEN_HALL_OF_FAME IN_SCREEN_LOAD_GAME_MENU IN_SCREEN_MENU IN_SCREEN_NEW_GAME_MENU IN_SCREEN_OPTIONS_MENU IN_SCREEN_SELECT IN_SCREEN_SHOW_COMPLETE IN_SCREEN_SOUND_OPTIONS_MENU IN_SCREEN_SYSTEM_OPTIONS_MENU IN_SCREEN_TITLE IN_SCREEN_VIDEO_OPTIONS_MENU More... almost 3 years ago
Replace canbegrabbed macro with check_canbegrabbed() function. More... almost 3 years ago
Fix check_cangrab logic to properly implement paingrab. Now adds paingrab value to antigrab when not in pain. More... almost 3 years ago
Upgrade to VS 2022. More... almost 3 years ago
Merge branch 'master' into global_beta More... almost 3 years ago
Fix damagentity() script function always applying attack type 0 defense. More... almost 3 years ago
Rework inpain logic with bitwise flags for pain and blocking pain. Fixes #256. More... almost 3 years ago
Minor range adjustments to restore some negative vertical detection area. Still far less than orginal -1000. More... almost 3 years ago
Enable HUD_Z constant (openborconstant("HUD_Z")). Starting Z position used for native HUD elements. More... almost 3 years ago
Don't throw alerts to the log on missing file. Return -1 and let creator decide what to do. More... almost 3 years ago