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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 18, 2023 — Jan 18, 2024
Showing page 10 of 253
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October-2021 Updates
fgames9000
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over 3 years ago
October-2021 Updates
fgames9000
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over 3 years ago
October-2021 Updates
fgames9000
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over 3 years ago
October-2021 Updates
fgames9000
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over 3 years ago
October-2021 Updates
fgames9000
More...
over 3 years ago
October-2021 Updates
fgames9000
More...
over 3 years ago
October-2021 Updates
fgames9000
More...
over 3 years ago
October-2021 Updates
fgames9000
More...
over 3 years ago
October-2021 Updates
fgames9000
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over 3 years ago
Use more precise logic for komap. Fixes #240.
Caskey, Damon V
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over 3 years ago
- Smartbomb flash definable using hitflash.
Caskey, Damon V
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over 3 years ago
- Use a more logical formula for setting z position of hits: If seeker and target are within 10 pixles, apply old formula (1 pixel in front of whoever is closer to camera on Z axis). If further apart, always Z position center 1 pixel in front of target.
Caskey, Damon V
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over 3 years ago
Defense pain, knockdown, and factor now included in body->model->default defense calculations.
Caskey, Damon V
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over 3 years ago
Progress toward body level defense:
Caskey, Damon V
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over 3 years ago
Update README.md
Damon V. Caskey
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over 3 years ago
Document attack_id_check_match function. Fix some annoying misspelling of "original".
Caskey, Damon V
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over 3 years ago
Progress toward enabling defense for body boxes.
Caskey, Damon V
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over 3 years ago
Recursive damage now has type option. If unused, defaults to legacy behavior using same type as parent attack. Further reorganization of recursive damage functions.
Caskey, Damon V
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over 3 years ago
Add text argument list support for recursive damage (see wiki: https://chronocrash.com/obor/wiki/recursive-damage). Now accepts legacy numeric argument (previously switched to a bitwise input that broke backward compatibility).
Caskey, Damon V
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over 3 years ago
Force direction commands now accept text input (left, right, none, opposite, right, and same).
Caskey, Damon V
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over 3 years ago
Implement z_foreground and z_background commands from 93744dc5.
Caskey, Damon V
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over 3 years ago
Add z_background and z_foreground to use in place of Z_1 and Z_2. Should avoid confusion for creators.
Caskey, Damon V
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over 3 years ago
Enable support for mutiple collision boxes per frame. Body and attack boxes are linked lists, with respective frame property pointing to head node.
Caskey, Damon V
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over 3 years ago
Initial rework to use separate frame property for attack and body containers. Previously planned to use a universal container for all collision types to avoid tons of copypasta, but not a great idea long term.
Caskey, Damon V
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over 3 years ago
Implement body allocation functions for supporting unified linked list collision (not yet in use).
Caskey, Damon V
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over 3 years ago
Undo "Windows only" compile.
Caskey, Damon V
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over 3 years ago
Remove leftover uses of global "self" in do_active_block()
Caskey, Damon V
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over 3 years ago
Apply suggested cahnges from Krtaus and Plombo - fixes #237.
Caskey, Damon V
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over 3 years ago
Restore e_key_id enum accidently while importing master branch to dc updates.
Caskey, Damon V
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over 3 years ago
Merge branch 'master' into dc_unified_updates
Caskey, Damon V
More...
over 3 years ago
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