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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
more code organizing.... More... over 18 years ago
orginizing code More... over 18 years ago
Updated logic for handling widescreen showcomplete() with new variables. Default savedata.videoFile = 1 only for PSP and selectable for SDL. More... over 18 years ago
Removed allot of redundant vertical PSP/SDL widescreen processing. More... over 18 years ago
Removed file as its always updated and is not necessary to open up the workspace in Dev-C++ More... over 18 years ago
Fixed DOS issue where defining int(s) after other variables were being assigned. Really strange watcom issue. More... over 18 years ago
[no comment] More... over 18 years ago
Fixed load_levelorder() variables. plifeX, plifeN, pname, pnameJ, ename. Also removed most of the #if in this funtion as well as its compatible now across all platforms. More... over 18 years ago
Fixed player_takedamage() to check if last his is death hit for diesound. Otherwise, die sound was being played twice. New variables for showcomplete() = scomplete, cbonus, lbonus, tscore More... over 18 years ago
[no comment] More... over 18 years ago
Fixed gameover() palette issue. Also fixed some predraw issues from merging PSP into official code. More... over 18 years ago
Removed file/folder More... over 18 years ago
Removed file/folder More... over 18 years ago
Removed file/folder More... over 18 years ago
Removed file/folder More... over 18 years ago
Removed file/folder More... over 18 years ago
Removed piconh variable and renamed pnameh to pnamej as it made more sense. More... over 18 years ago
Fixed offset issue I introduced when merging PSP and all other patforms. drawlifebar and drawmpbar functions fixed. More... over 18 years ago
Added new variable completebg for background during showcomplete. Plus fixed bug with palette for hallfame() and showcomplete() when no background is used. More... over 18 years ago
[no comment] More... over 18 years ago
[no comment] More... over 18 years ago
SDL bug fix for Showcomplete function added standard_palette() to reload palettes. More... over 18 years ago
Updated COMPATIBLEVERSION to v49 since we now have a new option videoFile for settings.sav. But this only applies to SDL. All other platforms remain version 48. More... over 18 years ago
Fixed Saving & Loading of files for SDL platform. Removed '#if PSPSDL'. Redone SDL to match PSP Platform. Removed lots of unecessary #if PSP, DC, DOS, SDL and updated the code to run as one (added hOffset 'font_prints' to compensate for PSP graphics) New Option for SDL 'Video Modes' This will use video.txt file for alternate resolutions. At the moment it supports the same video as PSP. Great for testing PSP specific mods. More... over 18 years ago
[no comment] More... over 18 years ago
Cleanup some unnecessary code for SDL. #pragma pack More... over 18 years ago
[no comment] More... over 18 years ago
Removed PSPSDL to only SDL. One version is all we need. New Option to select video mode will be used within options menu. More... over 18 years ago
[no comment] More... over 18 years ago
Updated logoSDL.gif to 480x240 from 320x240 More... over 18 years ago