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Analyzed 3 months ago. based on code collected 4 months ago.
Posted about 11 years ago by
can this be done through radiant?I've of course tried messing with the z axis of info_player_deathmatch or 'angle' attribute as it corresponds in the entity edit window.  I'm heavily convinced that it's not possible since this is exactly the kind of frivolous nonsensical crap that only I would waste time with,   but figured I'd ask anyway.
Posted about 11 years ago by
It's really nice to see that Neverball is still worked on but since the first alpha version was released for the Dreamcast in 2007 I haven't seen any updates. The Dreamcast still has a dedicated crowd around the Internet, with active forums on ... [More] Assemble and Reddit. If an updated version can be ported it would make gaming news and help advance interest in Neverball as a whole. [Less]
Posted about 11 years ago by
$ ./curve 120 136 32 0 180 16 120 136 0 0 0 0 0 > curvexample.map     (top picture)then I merge the segments in radiant.    (bottom picture)is there an easier/faster way to accomplish this other than point and click to select both halves,  merge,  and repeat over and over for each segment?edit: wrong image link
Posted about 11 years ago by
Greetings all to the upcoming Neverputt Calendar. This project aims to combine the tightest competition into a dynamic site.There are still many rough edges, so I consider this to be public alpha. The most notable feature is the ability to compete in ... [More] the pre-designed and random groups of courses.Here's a list of expected featuresFully dynamic database containing scores, courses, and accountsNear-weekly creation of random courses, with monthly rotation. New courses are made available every Monday (except the last Monday of each month), and expire at the end of each monthFlexible filter system of records. Can filter by course, score, or player [Less]
Posted about 11 years ago by
Here's a HTML5 canvas & javascript page that allows you to generate curves like the curve tool does: http://bilious.alt.org/~paxed/curve.js/Drag with mouse to rotate the preview.
Posted about 11 years ago by
This is my very first stab at creating a ball model. Thanks to Cheeseness for inspiration and guidance. A simple pokemon ball. The dimensions aren't quite right, but I became exhausted as I'm just learning Blender for the first time, so it's slow going.
Posted about 11 years ago by
I'm over here making one hell of a mess with one of my maps because I haven't worked with rotation.  Which path_corner attribute is responsible for controlling the behavior of rotating brushes, or are there multiple attributes I need to be editing?  ... [More] By comparing with other types of movement I'm under the asumption that you need 4 path corners with orientation 0, 90, 180, 270 to make it work.  I'm also guessing I need to leave the "smooth" option unchecked.  Am I anywhere close to being on the righ track here or just completly lost way out in left field? [Less]
Posted about 11 years ago by
With the flurry of commits and pulls taking place over the last week, the 1.6.0 milestone has been met.Time for a release?
Posted about 11 years ago by
When I select a brush and add a simple patch mesh, the mesh won't appear. It looks like something is selected, though...The console gives this error:Texture load failed: "textures/"patchCreatePlane
Posted about 11 years ago by
nue wrote:So I just wanted to try out the Windows build, and I accidentally clicked on the anti-aliasing setting in the configuration. Now neverball.exe won't start any more.It's weird though, that it fails to start. That should be looked at.