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Analyzed 3 months ago. based on code collected 4 months ago.
Posted almost 11 years ago by
My idea is to block levelsets, when you start playing neverball for the first time, or again. When levels are completed, new LevelSets are unlocked and are playable...this will make it more fun and will serve as motivation to continue in the game. ... [More] Player starts playing: Neverball easy and medium- unlocked Neverball medium complete : is unlocked neverball hard Neverball hard complete: is unlocked tdf and tones Tdf complete: is unlocked Rtdf Tones and Rtdf complete: is unlocked Nevermania [Less]
Posted almost 11 years ago by
As yet I can not get to the cartography, this time I was collecting rarities, demos, and unofficial levels, as well as levels of small sets (eg 2 levels). I hope to get large number of them and achieve a full levelset... would be helpful to provide discard levels or are obsolete! , still on track!!!
Posted almost 11 years ago by
I would love to see the 25 (30?) best levelsets by contributors included in an extra levelset, to go with 1.6.1 release. We could vote on them here on the forum, and at least there would be some more action and interest in the forum There are at LEAST 25 classic levels amongst all these...
Posted almost 11 years ago by
There is a game called Nexus Ball for pc on softpedia games and majorgeeks , who has developed this game Robert Kooima ?
Posted almost 11 years ago by
Hey guys, it's me again! Been a while.A colleague of mine gave me this cool little device, a Leap Motion. I played around with the SDK and finally implemented tilt support for Neverball! That was super easy to do!Here's the video: ... [More] https://www.youtube.com/watch?v=Q10RXeRxSeISource code here: https://github.com/libcg/neverball/comm … 6b521ca102What do you think? [Less]
Posted almost 11 years ago by
Now that 1.6.0 has been released, I have 2 major irritations which have bugged me since I started playing several years ago, which I would like to see addressed.  To wit:1.  Worst irritation is lack of ability to change the camera angle, at least ... [More] minimally, UP and DOWN.  How hard would it be to add some code so that we could get at least the ability to shift the camera up and down somewhat, perhaps using the up and down cursor keys?  Especially irritating on more complex holes when its difficult to see where I'm at, or where I'm going.  PLEASE HELP!2.  Add a "do-over" option for holes, at least in the single-player mode.   Better yet, add a PRACTICE mode on each set of holes which would include the "do-over" option for individual holes.  A lot of holes are so frustrating, I would like to be able to practice in order to see what works.Neverputt is the most awesome mini-putt game ever.  At the very least, please make it better by being able to change the camera angle, even minimally.  Please, please put it at the top of the TODO list!Thanks for any help! [Less]
Posted almost 11 years ago by
What's up Neverball community, long time no see.Today i was hyped to see that a new version of one of my all-time favorite games was out, so obviously i downloaded it. But just after a few minutes of playing, i noticed a somewhat game-braking bug (it ... [More] is not that big of a deal as restarting takes care of it.): The cursor was not locked to the game anymore and appeared on the desktop, so every time i wanted to tilt the camera, i clicked outside of Neverball and the game paused.With a bit of trial and error (was not sure what triggered this behavior), here is how you might reproduce it:Play the game in windowed mode (resolution does not matter), jump into a level with rails (just so you don't fall out instantly and don't see it), pause, minimize Neverball and bring it back up again, unpause. Now if you move the mouse far enough to any direction, the cursor appears outside of the game.As it might be just me, anyone on Win7 64bit let me know if you can reproduce this, else i will post more about my system.This is not happening on 1.5.4.Other than that, thanks to all the guys involved! The game looks great, am looking forward to the levels with rotating elements.P.S.: Any chance that Tones' levelset will be included in the Nevertable any time soon? (Not that i have any replays/routes prepared for that, just out of curiosity *wink*) [Less]
Posted almost 11 years ago by
This topic is to make and implement ideas of neverball version 1.6.1, I am eager to create something I hope this topic is used. -Store or More levels/sets-New texture coins-complements of speed-...
Posted about 11 years ago by
I've been thinking, should we increase the number of level sets per page from currently 6 to 7?There's just about enough room for one more entry, and it would give Tones Levels more exposure (until they're kicked back to the second page again by ... [More] Nevermania II...). The change would also bring the level set buttons closer to their natural height, i.e., the height they'd have if they weren't stretched to accommodate the set shot.The downside is that we'd lose the symmetry of having six rows of buttons in both the level set list screen and the individual level set screen. [Less]
Posted about 11 years ago by
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