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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 20, 2023 — Jan 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
rollup commonjs plugin option to fix webpack minification error More... about 6 years ago
fix uniform arrays of vectors (for real this time) More... about 6 years ago
add more info to style/shade compile errors More... about 6 years ago
print style error stack or string More... about 6 years ago
fix raster sampling at explicit pixel locations with mixed vector/raster tile sizes (e.g. 256px vector tiles masking 512px raster tiles, using `sampleRasterAtPixel()` and/or `currentRasterPixel()` methods) More... about 6 years ago
v0.17.1 More... about 6 years ago
catch cases where style was destroyed on main thread while worker trying to load raster texture e.g. during an updateConfig() or load() event for a new scene (or scene generation) More... about 6 years ago
move line dash pattern reset to style manager destroy (avoid some errors from dash patterns destroyed while previous scene generation tiles still building in background) More... about 6 years ago
v0.17.0 More... about 6 years ago
demo: adjust shields and US state names More... about 6 years ago
update README for Linux Foundation adoption More... about 6 years ago
fix use of JS functions for font `size` (compiled function debug variable was being sent cross-thread, causing a worker clone error) More... about 6 years ago
upgrade circle image More... about 6 years ago
upgrade packages and remove old test lib dependency More... about 6 years ago
upgrade rollup (1.1.2) More... about 6 years ago
skip centroids for polygons with zero area More... about 6 years ago
for high-res raster tiles, `1` must be included in `url_density_scales` to indicate 1x tiles are supported (default value is [1, 2]) More... about 6 years ago
data sources can define specific zooms at which tiles will be loaded tiles will be overzoomed on the closest available zoom below More... about 6 years ago
add a constant for the max zoom at which styles will be evaluated More... about 6 years ago
move style_z position in tile key (for easier debugging) More... about 6 years ago
rename style_zoom -> style_z More... about 6 years ago
add `url_density_scales` for specifying range of tile scales based on display density More... about 6 years ago
remove vestigial debug info More... about 6 years ago
style: clear shader block scopes when block is removed/replaced More... about 6 years ago
restore line dash texture reset (caused issues when layer was removed/re-added to map, and these textures had been destroyed) More... about 6 years ago
style manager: fix memory leak by removing worker broker targets when styles are re-built (via call to scene.updateConfig()) More... about 6 years ago
style: make main thread target naming convention match tile manager More... about 6 years ago
worker broker: treat missing targets as errors returned to the caller (as promise rejection) More... about 6 years ago
worker broker: put targets on main object (for easier debug access) More... about 6 years ago
tile manager: remove worker broker target on destroy More... about 6 years ago