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Commits : Listings

Analyzed 12 days ago. based on code collected 12 days ago.
Jan 30, 2024 — Jan 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
refactor TilePyramid to consolidate overzoom handling (for max_zoom, tile_size, and zoom_offset) More... about 6 years ago
add < 0 check + warn More... about 6 years ago
refactor data source `parseBounds()` to not operate on `this` More... about 6 years ago
style_zoom was vestigial in normalizedCoordinate(), *not* normalizedKey() More... about 6 years ago
remove vestigial param More... about 6 years ago
simplify raster tileTexture() More... about 6 years ago
rename misnamed parameter More... about 6 years ago
rename overzoom to zoom_offset More... about 6 years ago
add flag to raster sources (currently only internal) to mask by their alpha channel renders with only full or no alpha when using opaque blending mode used for handling transparency outside the raster image, since opaque doesn't support alpha (with expected results anyway) More... about 6 years ago
add support for geo-referenced raster images currently, only axis-aligned, rectangular North-up images are supported More... about 6 years ago
move raster tile texture cache key up (catch previously overzoomed textures) More... about 6 years ago
make raster tile load pipeline async More... about 6 years ago
make style.endData() async More... about 6 years ago
add fast-async for transpiled async/await support in ES5 build (async/await natively supported in module build) More... about 6 years ago
account for rasters attached to vector sources More... about 6 years ago
comments More... about 6 years ago
add overzoom parameter More... about 6 years ago
v0.16.1 More... about 6 years ago
flip Y pixels of line dash patterns maintains consistent behavior as before 14823db3ba4de05981eb8be35a33bb956b6a65a0 More... about 6 years ago
skip unnecessary $zoom filter type check (can't be a function) More... about 6 years ago
labels: make sure pending meshes for new styles (not previously in tile) are picked up on first collision pass More... about 6 years ago
resolve data source types at creation time, by function better pattern for determining tiled vs. un-tiled class types More... about 6 years ago
fix un-tiled GeoJSON/TopoJSON source instantiation reference to other sources (would affect use of rasters bound to these sources) More... about 6 years ago
disable GL pixel store params when creating texture from raw data avoids Firefox warning: "Error: WebGL warning: texImage2D: Alpha-premult and y-flip are deprecated for non-DOM-Element uploads." More... about 6 years ago
move resolution of raster source tile textures to main thread will make addition of custom raster sources (e.g. draw to canvas element) easier More... about 6 years ago
v0.16.0 More... about 6 years ago
lint More... about 6 years ago
add more context around sprite log messages and similar warnings, and downgrade missing sprite message to debug (from warning) More... about 6 years ago
logger returns boolean indicating if message was logged (some messages are configured to only be logged once, to avoid repetition) More... about 6 years ago
clear render count even when only rendering selection pass avoids unnecessary additional checks for view/tile complete status when hover/click events trigger selection check, but view/tiles haven't changed More... about 6 years ago