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Commits : Listings

Analyzed 12 days ago. based on code collected 12 days ago.
Jan 30, 2024 — Jan 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
add task manager to debug object More... about 6 years ago
fix task elapsed counter More... about 6 years ago
improve logic for when to re-collide labels on main thread first check for same tile ids, then use string representing all tile meshes from last collision pass, using their created at timestamp More... about 6 years ago
incude pending label meshes in main thread collision pass fixes race condition causing these meshes to sometimes be skipped (never collided + displayed) before scene view complete More... about 6 years ago
cache user-defined, scene-specific JS functions by unique source code More... about 6 years ago
add CORS headers to build watch server More... about 6 years ago
update readme More... about 6 years ago
add debug flag for ES module build More... about 6 years ago
update readme More... about 6 years ago
rename main thread entry to index.js More... about 6 years ago
demo: allow zoom to go up to z22 More... about 6 years ago
update new build filenames to match JS community .mjs convention More... about 6 years ago
demo: move API key to global More... about 6 years ago
only import version More... about 6 years ago
fix default scene background color More... about 6 years ago
detect cyclical references between global properties More... about 6 years ago
global properties: use getters/setters to fix edge case where a scene property could not be "un-globaled" (e.g. once a propery had been substitued with a global, explicitly modifying that property with scene.config would not take effect - instead the original global value would overwrite it) More... about 6 years ago
scene background color can be zoom-interpolated More... about 6 years ago
simplify GLSL uniform injection remove obviated check for existing uniform definitions before injection More... about 6 years ago
fix uniforms that are arrays of vectors More... about 6 years ago
remove unused packages More... about 6 years ago
fix output filenames More... about 6 years ago
cleanup package.json More... about 6 years ago
fix ES6 subclass constructor compliance More... about 6 years ago
update tests to use rollup More... about 6 years ago
fix thread test More... over 6 years ago
use rollup to build bundle two rollup passes, first to build chunks for main, worker, and shared code; second to combine them into main and worker bundles, and create blob URL for worker More... over 6 years ago
remove unused/redundant shader file for spheremaps and add comments to existing code More... over 6 years ago
v0.15.5 More... over 6 years ago
disable animation when scene animation flag is false, otherwise only enable if animated styles are in view More... over 6 years ago