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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 5 of 30
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
make DebugRenderer use DebugPainter
silverweed
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about 7 years ago
fix dash recharging
silverweed
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about 7 years ago
rework absorb
silverweed
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about 7 years ago
fix invalid animation when direction == NONE in Enemy::update
silverweed
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about 7 years ago
fix Lifed::decLife not checking for life > maxLife
silverweed
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about 7 years ago
document gen_viable
silverweed
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about 7 years ago
make enemy shooting a regular animation
silverweed
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about 7 years ago
minor tweaks
silverweed
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about 7 years ago
add lasers attack to mainframe
silverweed
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about 7 years ago
add lightning bullets to mainframe boss
silverweed
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about 7 years ago
make Surge work
silverweed
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about 7 years ago
add debug painter
silverweed
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about 7 years ago
start adding mainframe boss
silverweed
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about 7 years ago
minor fixes
silverweed
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about 7 years ago
add missing includes
silverweed
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over 7 years ago
remove useless move
silverweed
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over 7 years ago
better definition of StateFunction, use move ctor
silverweed
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over 7 years ago
make bosses' SM implicit
silverweed
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over 7 years ago
add fade in / fade out to cutscenes
silverweed
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over 7 years ago
prevent next level to display just before cutscene
silverweed
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over 7 years ago
start adding cutscene subsystem
silverweed
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over 7 years ago
use count_if instead of pointless accumulate
silverweed
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over 7 years ago
const-qualify FreeSighted::nearest
silverweed
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over 7 years ago
remove useless includes
silverweed
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over 7 years ago
replace std::function with templates in EntityGroup
silverweed
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over 7 years ago
remvoe useless unsigned
silverweed
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over 7 years ago
god eye boss: spawn flare on death
silverweed
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over 7 years ago
fix torch extinguish logic
silverweed
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over 7 years ago
extinguish torches during GodEyeBoss
silverweed
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over 7 years ago
tweak some levels
silverweed
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over 7 years ago
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