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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
make DebugRenderer use DebugPainter More... about 7 years ago
fix dash recharging More... about 7 years ago
rework absorb More... about 7 years ago
fix invalid animation when direction == NONE in Enemy::update More... about 7 years ago
fix Lifed::decLife not checking for life > maxLife More... about 7 years ago
document gen_viable More... about 7 years ago
make enemy shooting a regular animation More... about 7 years ago
minor tweaks More... about 7 years ago
add lasers attack to mainframe More... about 7 years ago
add lightning bullets to mainframe boss More... about 7 years ago
make Surge work More... about 7 years ago
add debug painter More... about 7 years ago
start adding mainframe boss More... about 7 years ago
minor fixes More... about 7 years ago
add missing includes More... over 7 years ago
remove useless move More... over 7 years ago
better definition of StateFunction, use move ctor More... over 7 years ago
make bosses' SM implicit More... over 7 years ago
add fade in / fade out to cutscenes More... over 7 years ago
prevent next level to display just before cutscene More... over 7 years ago
start adding cutscene subsystem More... over 7 years ago
use count_if instead of pointless accumulate More... over 7 years ago
const-qualify FreeSighted::nearest More... over 7 years ago
remove useless includes More... over 7 years ago
replace std::function with templates in EntityGroup More... over 7 years ago
remvoe useless unsigned More... over 7 years ago
god eye boss: spawn flare on death More... over 7 years ago
fix torch extinguish logic More... over 7 years ago
extinguish torches during GodEyeBoss More... over 7 years ago
tweak some levels More... over 7 years ago