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Analyzed 3 months ago. based on code collected over 2 years ago.
Posted almost 10 years ago by TimeDoctor
The folks from the open platform for building, shipping, and running distributed applications called Docker demonstrated a containerized version of ioquake3 at Dockercon. Not just the server, but also the client. Docker’s Arnaud “icecrime” Porterie ... [More] even called ioquake3 “The best game ever” in their dockerfile description. I don’t think I could be more proud. They … Continue reading "ioquake3… in Docker?!" [Less]
Posted almost 10 years ago by TimeDoctor
The folks from the open platform for building, shipping, and running distributed applications called Docker demonstrated a containerized version of ioquake3 at Dockercon. Not just the server, but also the client. Docker’s Arnaud “icecrime” Porterie ... [More] even called ioquake3 “The best game ever” in their dockerfile description. I don’t think I could be more proud. They […] [Less]
Posted almost 11 years ago by TimeDoctor
If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of ... [More] games, and we’ve been using it internally for over a year now, which is … Continue reading "ioquake3 updated to SDL 2" [Less]
Posted almost 11 years ago by TimeDoctor
If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is […]
Posted almost 11 years ago by TimeDoctor
If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is […]
Posted almost 11 years ago by TimeDoctor
If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is […]
Posted almost 12 years ago by TimeDoctor
If you’ve been waiting to try out the latest features like the new renderer from our github, you don’t have to wait any longer. We’ve got our test builds page back online and updated with the latest builds from our continuous integration systems. These builds aren’t tested, but you can file bugs against them on […]
Posted almost 12 years ago by TimeDoctor
If you’ve been waiting to try out the latest features like the new renderer from our github, you don’t have to wait any longer. We’ve got our test builds page back online and updated with the latest builds from our continuous integration systems. These builds aren’t tested, but you can file bugs against them on […]
Posted almost 12 years ago by TimeDoctor
If you’ve been waiting to try out the latest features like the new renderer from our github, you don’t have to wait any longer. We’ve got our test builds page back online and updated with the latest builds from our continuous integration systems. These builds aren’t tested, but you can file bugs against them on […]
Posted almost 12 years ago by TimeDoctor
If you’ve been waiting to try out the latest features like the new renderer from our github, you don’t have to wait any longer. We’ve got our test builds page back online and updated with the latest builds from our continuous integration systems. ... [More] These builds aren’t tested, but you can file bugs against them on … Continue reading "Test Builds are Back!" [Less]