Posted
over 6 years
ago
by
Jack Slater
Zack Middleton (zturtleman) announced that he’ll be leaving the project, and Quake 3 engine development in general, on October 10th, 2018: October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at
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Posted
over 6 years
ago
by
NuclearMonster
Zack Middleton (zturtleman) announced that he’ll be leaving the project, and Quake 3 engine development in general, on October 10th, 2018: October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at
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Posted
over 7 years
ago
by
TimeDoctor
ioquake3 is an entirely volunteer-run project and we need more volunteers! Please share this post with your friends. If you love maintaining Linux servers, and specifically Ubuntu Server, this is the role for you. The ioquake3 project is looking for
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Posted
over 7 years
ago
by
TimeDoctor
Update: This position is currently filled! Thank you to everyone who applied. If you’re still looking for more ways to contribute, we still need to make ioquake3 the best and easiest way to play Quake 3 on Windows, macOS, and Linux, develop new
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Posted
almost 8 years
ago
by
TimeDoctor
Ryan “icculus” Gordon has surprised us with a cross-platform auto-updater for ioquake3. Created thanks to contributions to his patreon campaign, here’s how Ryan describes it: I’ve written an autoupdater for ioquake3, with the intention of the game
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Posted
about 8 years
ago
by
TimeDoctor
Last month I wrote about an important security update, and we were lucky that the news was spread far and wide but many players still didn’t see it. Even if they read the news, and they updated to the latest build of ioquake3, they wouldn’t have
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Posted
about 8 years
ago
by
TimeDoctor
Please immediately update ioquake3 to the latest test build before you connect to any online servers. Despite the name, the test builds are in fact way more stable and secure than any release at this time. In doing so you’ll also receive access to
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Posted
over 8 years
ago
by
TimeDoctor
The Short Version Our OpenGL 2 renderer will be the default starting this November. You can skip the rest of this post or read on for why we’re making this change, a timeline for the change, and instructions for trying it out today. Why we’re changing the default. If you want to play Quake 3: […]
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Posted
almost 9 years
ago
by
TimeDoctor
The subdomain to access the forums has changed from community.ioquake.org to discourse.ioquake.org. Please update your bookmarks and note that you might see some error messages in your browser during the transition if you visit the old URL. We’re
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Posted
almost 9 years
ago
by
TimeDoctor
The subdomain to access the forums has changed from community.ioquake.org to discourse.ioquake.org. Please update your bookmarks and note that you might see some error messages in your browser during the transition if you visit the old URL. We’re still working out the best method to redirect old traffic to the new site. Here’s why: Back in […]
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