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Analyzed about 1 month ago. based on code collected over 2 years ago.
Posted about 16 years ago by Zachary
It has been a long road, but ioquake3 1.36 is almost ready! In order to release ioquake3 1.36 it would be most appreciated if you downloaded a zip file or tarball, compiled it for your system, and tested it! If you find any bugs, please search bugzilla, and then report them! Not only that, but we finally [...]
Posted almost 17 years ago by Blaenk Denum
In a recent message to the IOQuake 3 Mailing List, Ryan C. Gordon (a.ka. Icculus, famous for helping port many popular games to Linux/Alternative OSes) mentioned that he submitted his final patches towards VOiP on IOQuake3. He was the one to first submit the patches for VOiP suport on IOQuake3. Maintaining compatibility with the vanilla [...]
Posted almost 17 years ago by Blaenk Denum
Zakk had some Google AdWords credit which he used on advertising IOQuake 3. Hopefully this gets IOQuake 3 some more exposure!
Posted almost 17 years ago by Blaenk Denum
Jay Weisskopf from the Mailing List just showed us some of his latest work. A beautiful set of IOQuake 3 Icons. Zakk seemed to like them so who knows, we might even use them! He also submitted an icon of this image which we should definitely use as the website favicon, hopefully Zakk agrees.  Check [...]
Posted almost 17 years ago by zachary
For a long time now, we haven’t released a new version of ioquake3. You’re probably wondering if we’re dead or not, then you see how we’re talking about VOIP, or IPV6, or stereoscopic rendering or whatever, and you want in on that action. For you, precious reader, we now have Angst Builds. Enjoy.
Posted almost 17 years ago by khalsa
As a follow up to this article about the excellent q3osc musical environment built using ioquake3 I had a quick sit down with Robert Hamilton and talked about q3osc, ioq3 and everything in between. If you haven’t heard of q3osc this will make for some great reading, after the break Ok First off, why dont you tell [...]
Posted almost 17 years ago by zachary
Lets examine two quick points:   Hardcore gamers like choices. Hardcore gamers like VOIP.   Based on these theories, ioquake3 is adding VOIP support for the next release. This internal support is going to bring along with it support for (entirely ... [More] optional) Mumble positional VOIP audio. More nerd-speak after the break, the short and quick of it is, however: We’re going to [...] [Less]
Posted almost 17 years ago by khalsa
Robert Hamilton of the Stanford University Center for Computer Research in Music and Acoustics has just released a fully usable version of q3osc. From the Forum post: q3osc is my updated version of Julian Oliver’s older q3apd mod which streamed user ... [More] data from quake3 to the Pure Data (PD) audio processing language. I’ve built a similar project [...] [Less]
Posted almost 17 years ago by zachary
Update 1: The mailing list move is almost complete, archives remain to be moved because Dreamhost support isn’t done yet. But everyone who was subscribed should be resubscribed. Please refer to http://lists.ioquake.org/ for all inquiries regarding ... [More] the discussion list now. The commit an The main discussion list is moving to lists.ioquake.org. Things are going as planned [...] [Less]
Posted almost 17 years ago by thilo
With all the 3D frenzy for home entertainment systems going on, ioquake3 did not want to fall behind, so as of the latest SVN revision ioquake3 officially supports rendering of stereoscopic images. Actually, we’re not quite sure whether this works for quad buffer based rendering methods for shutter glasses as we lack the hardware (can [...]