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Very Low Activity
Commits
: Listings
Analyzed
20 days
ago. based on code collected
20 days
ago.
Jan 30, 2024 — Jan 30, 2025
Showing page 48 of 184
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Some optimizations and code tidy up
Mark Page
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over 10 years ago
Remove an old TODO
Mark Page
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over 10 years ago
Move transfer unlocking to the flush
Mark Page
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over 10 years ago
Move to rendering into PathFillRenderer::flush() and use the shared RenderBatchBuffer vertices buffer
Mark Page
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over 10 years ago
Rename gradient_texture to instance_texture and fill via a transfer buffer
Mark Page
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over 10 years ago
Remove duplicated full blocks
Mark Page
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over 10 years ago
Remove unnecessary code
Mark Page
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over 10 years ago
Only upload used parts of the mask, not the entire mask
Mark Page
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over 10 years ago
Remove more unused code
Mark Page
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over 10 years ago
Fixes to the fill. Works again
Mark Page
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over 10 years ago
Remove unused code and minor optimization
Mark Page
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over 10 years ago
Adjust the path renderer to create individual block vertices
Mark Page
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over 10 years ago
Fixed small bug
mbn
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over 10 years ago
Uploading in blocks rather than mask sizes
mbn
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over 10 years ago
Split fill into more functions
mbn
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over 10 years ago
Minor code tidy up
Mark Page
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over 10 years ago
Only upload the path mask extent to the GPU
Mark Page
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over 10 years ago
Add Vec4f set_xy(vec2) and set_zw(vec2) helper functions
Mark Page
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over 10 years ago
Adjust the UI ViewStyle, adding clone() for consistency with the rest of the ClanLib API
Mark Page
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over 10 years ago
Hide the private implementation of UI LabelView
Mark Page
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over 10 years ago
Restored 2D gradient texture rendering, until we are sure of the correct method
Mark Page
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over 10 years ago
Add texture uploads into Texture1D constructor. Adjust the path render to process the gradient texture as 1D
Mark Page
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over 10 years ago
Remove PixelBuffer bool operator. Problematic with visual studio and explicit functions. You can use is_null() instead
Mark Page
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over 10 years ago
Bug fix, don't allocate 4 times the size required for the gradient texture
Mark Page
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over 10 years ago
Fixed image brush Increased the number of segments used for beziers
mbn
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over 10 years ago
Fixed some coloring bugs in the gradients
mbn
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over 10 years ago
Fixed gradient positions in example
mbn
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over 10 years ago
Flip y position
mbn
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over 10 years ago
Path brush transform code
mbn
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over 10 years ago
Fix typo in Path example
Mark Page
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over 10 years ago
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