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Commits : Listings

Analyzed 20 days ago. based on code collected 20 days ago.
Jan 30, 2024 — Jan 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Some optimizations and code tidy up More... over 10 years ago
Remove an old TODO More... over 10 years ago
Move transfer unlocking to the flush More... over 10 years ago
Move to rendering into PathFillRenderer::flush() and use the shared RenderBatchBuffer vertices buffer More... over 10 years ago
Rename gradient_texture to instance_texture and fill via a transfer buffer More... over 10 years ago
Remove duplicated full blocks More... over 10 years ago
Remove unnecessary code More... over 10 years ago
Only upload used parts of the mask, not the entire mask More... over 10 years ago
Remove more unused code More... over 10 years ago
Fixes to the fill. Works again More... over 10 years ago
Remove unused code and minor optimization More... over 10 years ago
Adjust the path renderer to create individual block vertices More... over 10 years ago
Fixed small bug
mbn
More... over 10 years ago
Uploading in blocks rather than mask sizes
mbn
More... over 10 years ago
Split fill into more functions
mbn
More... over 10 years ago
Minor code tidy up More... over 10 years ago
Only upload the path mask extent to the GPU More... over 10 years ago
Add Vec4f set_xy(vec2) and set_zw(vec2) helper functions More... over 10 years ago
Adjust the UI ViewStyle, adding clone() for consistency with the rest of the ClanLib API More... over 10 years ago
Hide the private implementation of UI LabelView More... over 10 years ago
Restored 2D gradient texture rendering, until we are sure of the correct method More... over 10 years ago
Add texture uploads into Texture1D constructor. Adjust the path render to process the gradient texture as 1D More... over 10 years ago
Remove PixelBuffer bool operator. Problematic with visual studio and explicit functions. You can use is_null() instead More... over 10 years ago
Bug fix, don't allocate 4 times the size required for the gradient texture More... over 10 years ago
Fixed image brush Increased the number of segments used for beziers
mbn
More... over 10 years ago
Fixed some coloring bugs in the gradients
mbn
More... over 10 years ago
Fixed gradient positions in example
mbn
More... over 10 years ago
Flip y position
mbn
More... over 10 years ago
Path brush transform code
mbn
More... over 10 years ago
Fix typo in Path example More... over 10 years ago