openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
C
ClanLib
Settings
|
Report Duplicate
5
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Very Low Activity
Commits
: Listings
Analyzed
16 days
ago. based on code collected
17 days
ago.
Jan 30, 2024 — Jan 30, 2025
Showing page 45 of 184
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Changed SpanLayoutView to use TextStyle
mbn
More...
over 10 years ago
Hooked TextStyle to LabelView and TextFieldView
mbn
More...
over 10 years ago
Added TextStyle getters
mbn
More...
over 10 years ago
Hooked up setters
mbn
More...
over 10 years ago
Move the transpose into the shader, since it's not required for clanD3D
Mark Page
More...
over 10 years ago
Compile fixes for revised API
Mark Page
More...
over 10 years ago
Remarked most of the overkill text styling rules
mbn
More...
over 10 years ago
Added view controller
mbn
More...
over 10 years ago
Renamed ViewGeometry to BoxGeometry
mbn
More...
over 10 years ago
Renamed View.style to View.box_style
mbn
More...
over 10 years ago
Renamed ViewStyle to BoxStyle
mbn
More...
over 10 years ago
Renamed ViewStyle to BoxStyle
mbn
More...
over 10 years ago
Merge branch 'master' of https://github.com/sphair/ClanLib
mbn
More...
over 10 years ago
clanUI class for describing a text style (in all its CSS3 overkill glory)
mbn
More...
over 10 years ago
Merge pull request #42 from suexec/master
Magnus Norddahl
More...
over 10 years ago
Updated example line that contained an error.
Kristoffer Milligan
More...
over 10 years ago
Added flush
mbn
More...
over 10 years ago
Fixed various bugs
mbn
More...
over 10 years ago
Changed FontDescription to Font in LabelView and TextFieldView Added UIThread (singleton equivalent of a GUI Manager)
mbn
More...
over 10 years ago
Grid-fit text
mbn
More...
over 10 years ago
Removed uicore text func
mbn
More...
over 10 years ago
Paths are now working with the D3D target
mbn
More...
over 10 years ago
Ported the GLSL path shader to HLSL
mbn
More...
over 10 years ago
Avoid using the modulus operator, since we are already dividing
Mark Page
More...
over 10 years ago
Adjust the mask_position in the path shader to use the mask_block_size
Mark Page
More...
over 10 years ago
Modify the path shader to use mask width constant
Mark Page
More...
over 10 years ago
Fix the path shaders to allow brushes to exist on multiple lines of the instance texture
Mark Page
More...
over 10 years ago
Remove PathFillRenderer::find_extents() and clip row extent
Mark Page
More...
over 10 years ago
Calculate horizontal extent for each row
Mark Page
More...
over 10 years ago
Fix the non SSE2 version
Mark Page
More...
over 10 years ago
←
1
2
…
41
42
43
44
45
46
47
48
49
…
183
184
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree