5
I Use This!
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Commits : Listings

Analyzed 16 days ago. based on code collected 17 days ago.
Jan 30, 2024 — Jan 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changed SpanLayoutView to use TextStyle
mbn
More... over 10 years ago
Hooked TextStyle to LabelView and TextFieldView
mbn
More... over 10 years ago
Added TextStyle getters
mbn
More... over 10 years ago
Hooked up setters
mbn
More... over 10 years ago
Move the transpose into the shader, since it's not required for clanD3D More... over 10 years ago
Compile fixes for revised API More... over 10 years ago
Remarked most of the overkill text styling rules
mbn
More... over 10 years ago
Added view controller
mbn
More... over 10 years ago
Renamed ViewGeometry to BoxGeometry
mbn
More... over 10 years ago
Renamed View.style to View.box_style
mbn
More... over 10 years ago
Renamed ViewStyle to BoxStyle
mbn
More... over 10 years ago
Renamed ViewStyle to BoxStyle
mbn
More... over 10 years ago
Merge branch 'master' of https://github.com/sphair/ClanLib
mbn
More... over 10 years ago
clanUI class for describing a text style (in all its CSS3 overkill glory)
mbn
More... over 10 years ago
Merge pull request #42 from suexec/master More... over 10 years ago
Updated example line that contained an error. More... over 10 years ago
Added flush
mbn
More... over 10 years ago
Fixed various bugs
mbn
More... over 10 years ago
Changed FontDescription to Font in LabelView and TextFieldView Added UIThread (singleton equivalent of a GUI Manager)
mbn
More... over 10 years ago
Grid-fit text
mbn
More... over 10 years ago
Removed uicore text func
mbn
More... over 10 years ago
Paths are now working with the D3D target
mbn
More... over 10 years ago
Ported the GLSL path shader to HLSL
mbn
More... over 10 years ago
Avoid using the modulus operator, since we are already dividing More... over 10 years ago
Adjust the mask_position in the path shader to use the mask_block_size More... over 10 years ago
Modify the path shader to use mask width constant More... over 10 years ago
Fix the path shaders to allow brushes to exist on multiple lines of the instance texture More... over 10 years ago
Remove PathFillRenderer::find_extents() and clip row extent More... over 10 years ago
Calculate horizontal extent for each row More... over 10 years ago
Fix the non SSE2 version More... over 10 years ago