0
I Use This!
Activity Not Available

Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
RandomizePosition changes More... over 12 years ago
Combining two Radar.FilterDetected loops into one More... over 12 years ago
TickedVehicles now have a configurable MaxUpdatePerTick More... over 12 years ago
Adding a custom TicketPriorityQueue to reduce allocations More... over 12 years ago
TickedVehicle improvements More... over 12 years ago
Changed Radar.Vehicles,Obstacles to List<T>, optimized SteerForNeighbors More... over 12 years ago
Caching Vehicle's GameObject, since it can be queried by the steerings More... over 12 years ago
Changed Radar.DetectLimit into PreAllocateSize, Arrays into List<T> More... over 12 years ago
SteerForNeighbor.CalculateNeighborContribution is now abstract More... over 12 years ago
Made Steering.CalculateForce abstract, no need for it to be virtual More... over 12 years ago
EXPERIMENTAL OPTIMIZATION: Removing allocations on Radar More... over 12 years ago
Added AcceptableDistance to SteerForPursuit More... over 12 years ago
Allowing radars to be have a configurable queue, max update per tick More... over 12 years ago
SteerForWander no longer returns a purely lateral vector More... over 12 years ago
Optimization: Caching rigidbody on Vehicle, using it for Mass More... over 12 years ago
DetectableObjects cache the transform on a public property More... over 12 years ago
BUGFIX: Silly SteerForEvasion _sqrSafetyDistance bug More... over 12 years ago
Optimization: Moved agent displacement from FixedUpdate to Update More... over 12 years ago
Implemented trivial PassiveVehicle More... over 12 years ago
Added SafetyDistance to SteerForEvasion More... over 12 years ago
SteerForEvasion handles the case when there's no menace More... over 12 years ago
BUGFIX: CanMove calls ZeroVelocity instead of setting it directly More... over 12 years ago
Fixed comments on Speed property More... over 12 years ago
IMPROVEMENT: Turned ComfortDistance into a property, cached square value More... over 12 years ago
Agents should adjust orientation with Slerp. More... over 12 years ago
Merge pull request #7 from sebastianludwig/development More... over 12 years ago
- ADDED SteerForCharacterEvasion to flee from a CharacterController More... over 12 years ago
- ADDED .svn to gitignore More... over 12 years ago
- ADDED SteerForNavmesh.cs.meta file More... over 12 years ago
- Merge branch 'development' of https://github.com/ricardojmendez/UnitySteer into development More... over 12 years ago