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Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
about 1 year
ago.
Jan 16, 2023 — Jan 16, 2024
Showing page 9 of 20
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
RandomizePosition changes
Ricardo J. Mendez
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over 12 years ago
Combining two Radar.FilterDetected loops into one
Ricardo J. Mendez
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over 12 years ago
TickedVehicles now have a configurable MaxUpdatePerTick
Ricardo J. Mendez
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over 12 years ago
Adding a custom TicketPriorityQueue to reduce allocations
Ricardo J. Mendez
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over 12 years ago
TickedVehicle improvements
Ricardo J. Mendez
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over 12 years ago
Changed Radar.Vehicles,Obstacles to List<T>, optimized SteerForNeighbors
Ricardo J. Mendez
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over 12 years ago
Caching Vehicle's GameObject, since it can be queried by the steerings
Ricardo J. Mendez
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over 12 years ago
Changed Radar.DetectLimit into PreAllocateSize, Arrays into List<T>
Ricardo J. Mendez
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over 12 years ago
SteerForNeighbor.CalculateNeighborContribution is now abstract
Ricardo J. Mendez
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over 12 years ago
Made Steering.CalculateForce abstract, no need for it to be virtual
Ricardo J. Mendez
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over 12 years ago
EXPERIMENTAL OPTIMIZATION: Removing allocations on Radar
Ricardo J. Mendez
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over 12 years ago
Added AcceptableDistance to SteerForPursuit
Ricardo J. Mendez
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over 12 years ago
Allowing radars to be have a configurable queue, max update per tick
Ricardo J. Mendez
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over 12 years ago
SteerForWander no longer returns a purely lateral vector
Ricardo J. Mendez
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over 12 years ago
Optimization: Caching rigidbody on Vehicle, using it for Mass
Ricardo J. Mendez
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over 12 years ago
DetectableObjects cache the transform on a public property
Ricardo J. Mendez
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over 12 years ago
BUGFIX: Silly SteerForEvasion _sqrSafetyDistance bug
Ricardo J. Mendez
More...
over 12 years ago
Optimization: Moved agent displacement from FixedUpdate to Update
Ricardo J. Mendez
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over 12 years ago
Implemented trivial PassiveVehicle
Ricardo J. Mendez
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over 12 years ago
Added SafetyDistance to SteerForEvasion
Ricardo J. Mendez
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over 12 years ago
SteerForEvasion handles the case when there's no menace
Ricardo J. Mendez
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over 12 years ago
BUGFIX: CanMove calls ZeroVelocity instead of setting it directly
Ricardo J. Mendez
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over 12 years ago
Fixed comments on Speed property
Ricardo J. Mendez
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over 12 years ago
IMPROVEMENT: Turned ComfortDistance into a property, cached square value
Ricardo J. Mendez
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over 12 years ago
Agents should adjust orientation with Slerp.
Ricardo J. Mendez
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over 12 years ago
Merge pull request #7 from sebastianludwig/development
Ricardo J. Méndez
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over 12 years ago
- ADDED SteerForCharacterEvasion to flee from a CharacterController
Sebastian Ludwig
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over 12 years ago
- ADDED .svn to gitignore
Sebastian Ludwig
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over 12 years ago
- ADDED SteerForNavmesh.cs.meta file
Sebastian Ludwig
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over 12 years ago
- Merge branch 'development' of https://github.com/ricardojmendez/UnitySteer into development
Sebastian Ludwig
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over 12 years ago
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