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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Removed unnecessary Clamp on blendIntoAccumulator More... over 11 years ago
Refactored TicketVehicle.IsInNeighborhood to be more profiling-friendly More... over 11 years ago
Exposing radar method so that owners can force the update More... over 11 years ago
BUGFIX on Vector3Pathway for cyclic paths More... over 11 years ago
Fixed mistaken Biped reference More... over 11 years ago
Disabling SteerForPoint when defaulting to our current position More... over 11 years ago
Updated priority queue to allow pausing More... over 11 years ago
Merge branch 'master' into development More... over 11 years ago
Making the default target position on SteerForPoint optional More... over 11 years ago
Merge pull request #17 from Simie/master More... over 11 years ago
Add missing EditorGUILayout.EndVertical() call More... over 11 years ago
Merge branch 'release/2.5' More... over 11 years ago
Added follow distance to SteerToFollow More... over 11 years ago
Removed unnecessary division prior to normalization More... over 11 years ago
UnitySteer 2.5b4. Merging development changes More... almost 12 years ago
Updating beta version in the readme More... almost 12 years ago
BUGFIX/IMPROVEMENT: Handling possibly destroyed objects More... about 12 years ago
Handling case of destroyed obstacles (in case of slow radars) More... over 12 years ago
Cleanup: Removed unused variable More... over 12 years ago
We can now set a desired direction on SteerForForward More... over 12 years ago
Included TickedPriorityQueue license More... over 12 years ago
Experimental SteerForFear More... over 12 years ago
Removed unused variable. More... over 12 years ago
UnitySteer 2.5.b3. Merging development changes More... over 12 years ago
Updated changelog for beta 3 More... over 12 years ago
Added SteerForSphericalObstacleRepulsion More... over 12 years ago
SteerForSphericalObstacleAvoidance should use the future desired position More... over 12 years ago
Renamed RecordCalculatedVelocity -> UpdateOrientationVelocity More... over 12 years ago
Trivial SteerForForward behavior, will work as an example More... over 12 years ago
Optimization: RecordCalculatedVelocity should use cached transform More... over 12 years ago