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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
New SteerForMatchingVelocity behavior More... almost 11 years ago
SteerForNeighbors.CalculateForce should not be overridable More... almost 11 years ago
MAJOR CHANGE: New handling of acceleration/deceleration smoothing More... almost 11 years ago
Removed leftover code, clarified velocity vector. See issue #8. More... almost 11 years ago
TickedPriorityQueue now handles dequeueing case mentioned on 73887cd More... almost 11 years ago
New TickedPriorityQueue, logging Vehicle tick exceptions More... almost 11 years ago
Handling possible TickedVehicle de-queueing issue More... almost 11 years ago
Vehicle Speed and Velocity no longer have a public setter More... almost 11 years ago
SteerForPursuit now can optionally use the full approach force More... almost 11 years ago
SteerForEvasion is now a post-processing behavior More... almost 11 years ago
SteerForTether is now a post-processing behavior More... almost 11 years ago
BUGFIX: SteerForPursuit was drawing the debug force incorrectly More... almost 11 years ago
Updating changelog More... about 11 years ago
REFACTOR: Repulsion's intersection find method is now static More... about 11 years ago
BUGFIX: Should only set ReportedArrival if we didn't set a new force More... about 11 years ago
SteeringEvent was not really necessary, removed More... about 11 years ago
Removing unnecessary indentation on DetectableObjectEditor More... about 11 years ago
LookLikeInspector is deprecated on Unity 4.3 More... about 11 years ago
Adding namespaces to all behaviors More... about 11 years ago
Removed SphericalObstacleData More... about 11 years ago
Merge branch 'release/2.7' More... over 11 years ago
Updating 2.7 changelog for release More... over 11 years ago
Resetting path traversed length when a new pathway is assigned More... over 11 years ago
New SteerForPathSimplified properties for path distance, percentage More... over 11 years ago
BUGFIX: SteerForMinimumSpeed should default to the desired velocity More... over 11 years ago
New sample post-processing behavior: SteerForSpeedFluctuation More... over 11 years ago
Pathway / IPathway clean-up More... over 11 years ago
New TickedVehicle.Stop method More... over 11 years ago
Removed profiler calls More... over 11 years ago
Enforcing that DetectableObject should be on the root More... over 11 years ago