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Romuva

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  Analyzed 3 months ago

A learning experience which will hopefully become something special...

3.44K lines of code

0 current contributors

over 3 years since last commit

0 users on Open Hub

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0.0
 
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osl-shaders

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  Analyzed 3 months ago

A collection of osl shaders

3.42K lines of code

0 current contributors

over 7 years since last commit

0 users on Open Hub

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Licenses: No declared licenses

monogame-sdl2-glsl

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  Analyzed 3 months ago

XNA4 reimplementation using SDL2, branched from MonoGame-SDL2, with GLSL shader support

65.2K lines of code

0 current contributors

almost 11 years since last commit

0 users on Open Hub

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5.0
 
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HLSL 2 GLSL fork

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  Analyzed 3 months ago

HLSL to GLSL shader language translator. A continued development from ATI's HLSL2GLSL project.

23.2K lines of code

1 current contributors

7 months since last commit

0 users on Open Hub

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0.0
 
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osgocean

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  Analyzed 3 months ago

osgOceanosgOcean was developed as part of an EU funded research initiative called the VENUS project. The VENUS project aims at providing scientific methodologies and technological tools for the virtual exploration of deep underwater archaeology sites. During the duration of this project digital ... [More] replicas of three sites were created using a combination of acoustic and photogrammetric data. In order to engage the general public in research outputs a submarine simulator was developed that allows users to explore these archaeological sites in a realistic virtual environment. osgOcean is an open source release of the rendering code that was used to generate the above and below water effects. Related links: http://piccard.esil.univmed.fr/venus/ http://www.dcs.hull.ac.uk/people/cs [Less]

8.26K lines of code

0 current contributors

about 3 years since last commit

0 users on Open Hub

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0.0
 
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