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Facebook Presto

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Claimed by Facebook Analyzed 11 months ago

Distributed SQL query engine for big data Presto is an open source distributed SQL query engine for running interactive analytic queries against data sources of all sizes ranging from gigabytes to petabytes. Presto was designed and written from the ground up for interactive analytics and ... [More] approaches the speed of commercial data warehouses while scaling to the size of organizations like Facebook. Presto is a distributed SQL query engine optimized for ad-hoc analysis at interactive speed. It supports standard ANSI SQL, including complex queries, aggregations, joins, and window functions. [Less]

2.6M lines of code

125 current contributors

12 months since last commit

4 users on Open Hub

Activity Not Available
0.0
 
I Use This

OGE - Open Game Engine

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  Analyzed 11 months ago

An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...) Use extensively 3rd-party open-source libraries: OGRE, ODE, Bullet, RakNet, ...

18.3K lines of code

0 current contributors

over 16 years since last commit

4 users on Open Hub

Activity Not Available
4.5
   
I Use This
Licenses: Closed_Li..., lgpl

DarkPlaces

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  Analyzed 12 months ago

Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and ... [More] has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... [Less]

339K lines of code

3 current contributors

12 months since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This

1d6 roleplaying

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  No analysis available

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet ... [More] , which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]

0 lines of code

1 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl, gpl3

Kajiki

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  Analyzed 11 months ago

Are you tired of the slow performance of Genshi? But you still long for the assurance that your output is well-formed that you miss from all those other templating engines? Do you wish you had Jinja's blocks with Genshi's syntax? Then Look no further, Kajiki is for you! FastPt uses the stdlib SAX ... [More] parser to *quickly* compile Genshi-like syntax to *real python bytecode* that renders with blazing-fast speed! Don't delay! Pick up your copy of Kajiki today! [Less]

5K lines of code

2 current contributors

about 1 year since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

dynamictemplate

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  Analyzed 11 months ago

Yet another template engine, but this time loaded with full async support and capable of being changed even after the template was rendered. The main idea is that you write one template that renders xml/html and streams it to the client and that you write templates in the same style that can be ... [More] rendered in the browser and linked to the dom thanks to $DOMManipulationTool. [Less]

3.94K lines of code

0 current contributors

over 10 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This

Kochol Game Engine

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  Analyzed 11 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

175K lines of code

0 current contributors

over 6 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

Stockfish

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  Analyzed 11 months ago

Stockfish is a free UCI chess engine derived from Glaurung 2.1. It is not a complete chess program and requires some UCI-compatible GUI (e.g. XBoard with PolyGlot, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI ... [More] of choice for information about how to use Stockfish with it. [Less]

10.3K lines of code

48 current contributors

11 months since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

Quasi-Engine

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  Analyzed 11 months ago

Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.

5.32K lines of code

0 current contributors

over 10 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses

PVLE

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  Analyzed 11 months ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

over 1 year since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: Closed_Li..., gpl3_or_l...