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codenarc-maven-plugin

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  Analyzed 4 months ago

A Maven plugin (MOJO) to use CodeNarc to analyze Groovy code as part of a Maven project

2.49K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

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0.0
 
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GUCoach

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  No analysis available

GUCoach - your personal coach for Goalunited. Licenced under General Public Licence v3 (GPLv3) newInstance.org, 2012-2013 == About GUCoach == GUCoach is a manager software for the MMOG Goalunited [1]. It manages and visualises your team players and team development. == Technologies == ... [More] Java, JavaFX 2, Spring, JPA 2 (Hibernate), H2 embedded database. == Help wanted == I'm looking for Java and JavaFX developers who would like to help developing GUCoach. Please have a look at the GUCoach forum at http://forum.gucoach.net and join the team. Your ideas and suggestions are welcome! [1] Goalunited (http://www.goalunited.org) is published by Travian Games GmbH Munich, Germany. It was developed by northworks Software GmbH Hamburg, Germany (http://www.northworks.de) [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

SofaEiffel

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  Analyzed 4 months ago

Amiga distribution of the SmartEiffel GNU Eiffel compiler including additional goodies and Amiga related libraries.

6.73K lines of code

0 current contributors

over 3 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Licenses: eiffel, GNU_Gener..., mozilla_p...

RemoteVariable

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  Analyzed 4 months ago

RemoteVariables is a GNU/GPL licensed networking layer on top of regular C/C++ programs using TCP sockets.. With it you can share parts of your address space between processes running on the same or different machines , with no socket coding at all.. Just add the pointers of your shared variables ot ... [More] the list and they will be synchornized on the background for you providing an easy framework for writing network enabled applications..! [Less]

3.63K lines of code

0 current contributors

almost 13 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Licenses: No declared licenses

Cantor Systems

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  Analyzed about 1 year ago

Legacy Delphi library named CoreLite with non-visual classes: containers, own exceptions and Unicode API under Delphi 6/7. Will be used as Cantor programming language compiler framework. Also contains open source tools based on CoreLite, like LiteConv or Pet. You can use these sources as programming samples, how to use CoreLite.

15.9K lines of code

0 current contributors

about 5 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Dolphin Plugins

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Claimed by KDE Analyzed 4 months ago

Dolphin integration for revision control systems, Dropbox, and disk images

11.5K lines of code

0 current contributors

5 months since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Licenses: No declared licenses

ORMDroid

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  Analyzed 4 months ago

ORMDroid is a simple ORM persistence framework for your Android applications, providing an easy to use, almost-zero-config way to handle model persistence without ever having to deal with Android's built-in database interfaces. ORMDroid is: * Small - ~20k, target of no more than 30k. * ... [More] Simple - No excessive features or support for platforms other than Android. * Flexible - Allowing you to configure what you need to, but at the same time... * Automatic - ... sensible defaults for everything. ORMDroid works with Android API 8 and up. [Less]

1.37K lines of code

0 current contributors

about 1 year since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Thoronador's common code library

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  Analyzed 4 months ago

This project contains code which is shared (or potentially shared) between my projects.

17.3K lines of code

1 current contributors

11 months since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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AXR

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  Analyzed 4 months ago

Prototype of the rendering engine that powers AXR.

45.7K lines of code

0 current contributors

over 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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PolyEngine

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  No analysis available

Modular, Object Orientated GameEngine. Written in C++, scriptable via Python. Component-based GameObject system. Uses Ogre, Python, PhysX, irrKlang.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit