JSkat is an implementation of the German card game Skat in Java. You can play over the internet on the International Skat Server against the strongest AI players known today or against other human players.
LibTMCG is a C++ library for creating secure and fair online card games. The library provides a sort of useful classes, algorithms, and high-level protocols to support an application programmer in writing such software. The most remarkable feature is the absence of a trusted third party (TTP), i.e.
... [More] neither a central game server nor trusted hardware components are necessary. Thus, with the present library there is no need for an independent referee, because the applied protocols provide a basic level of confidentiality and fairness by itself. Consequently, the library is well-suited for peer-to-peer (P2P) environments where no TTP is available. [Less]
SecureSkat is a peer-to-peer implementation of the German card game Skat. The program negotiates possible players and game sessions over an arbitrary IRC network (Internet Relay Chat). It uses the C++ library LibTMCG to ensure a reasonable level of verifiability for the card operations (e.g.
... [More] shuffling). Furthermore, SecureSkat provides electronic voting capabilities based on a simple playing card encoding. [Less]
A Gtk implementation of the popular german card game "Skat"
gskat allows you to play Skat against two computer controlled players. Since the game is currently in beta state you cannot expect too much AI from the computer opponents.
Nevertheless they strictly follow the game rules, do not cheat
... [More] and act on some major game playing principles. [Less]
Play the popular card game Mau Mau (similar to UNO®) against strong computer opponents or over the network with your friends.
This is a highly configurable stand-alone server.
A client based on Qt is available here: https://www.openhub.net/p/NetMauMau-Qt-Client
Features:
* Play against
... [More] an unlimited number of tactical playing computer opponents
* Play against an unlimited number of human players over the network
* Play ace/queen/king rounds (optional)
* Support for player images
* Server side scores
* Highly customizeable rules, even tweak them to your needs with Lua
* integrated webserver [Less]
This site uses cookies to give you the best possible experience.
By using the site, you consent to our use of cookies.
For more information, please see our
Privacy Policy