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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
R,CG,Sane: Represent sparks/sprites as a sum type More... over 2 years ago
CG,Sane: Split types for solid and liquid impacts More... over 2 years ago
Account for the brilliant stdlib design More... over 2 years ago
R: Allow reducing view-dir-aligned part of sparks More... over 2 years ago
R,CG,Sane: Apply autosprite2 xform during poly setup More... over 2 years ago
R,CG: Construct complex poly mesh data on demand More... over 2 years ago
CG: Add a simulation delay to particles in flocks More... over 2 years ago
CG: Allow skipping particle bounce counter on spawn More... over 2 years ago
CG,WIP,Cool: Add tracer effects to pellets/bullets More... over 2 years ago
CG,WIP: Spawn some impact particles with delay More... over 2 years ago
CG: Make spawning delayed particle effects public More... over 2 years ago
CG,WIP: Vary impact sounds depending of surf kind More... over 2 years ago
CG,WIP: Make explosions interact with nearby surfaces More... over 2 years ago
GS: Specify a different path for each ammo kind More... over 2 years ago
CG: Spawn explosion smoke particles as a DelayedEffect More... over 2 years ago
R,CG: Make hull vertex fade func configurable More... over 2 years ago
CG: Use more layers for explosions smoke More... over 2 years ago
CG,R: Use visual trace when hitting generic clip surfs More... over 2 years ago
CG: Add LightLifespan, use it for defining effects More... over 2 years ago
CG,Cool: Add cluster elements to explosion effects More... over 2 years ago
R: Add rotation to particles of "Sprite" kind More... over 2 years ago
R,CG,Sane: Replace parallel arrays by ColorLifespan More... over 2 years ago
AI: Disable "hit while running" bhop checks for dodging More... over 2 years ago
AI,Sane: Get rid of no longer useful WS var wrappers More... over 2 years ago
AI,Sane: Use procedural goal WS satisfaction checks More... over 2 years ago
AI,Sane: Compute dodge hazard spots on demand More... over 2 years ago
AI: Use more flexible TacticalSpotsCache storage More... over 2 years ago
AI,WIP: Rewrite detection of plasma hazards More... over 2 years ago
CG,WIP: Add a draft of delayed effects system More... over 2 years ago
AI,WIP: Start cleaning up the HazardsDetector code More... over 2 years ago