R,CG,Sane: Represent sparks/sprites as a sum type |
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over 2 years ago
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CG,Sane: Split types for solid and liquid impacts |
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over 2 years ago
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Account for the brilliant stdlib design |
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over 2 years ago
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R: Allow reducing view-dir-aligned part of sparks |
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over 2 years ago
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R,CG,Sane: Apply autosprite2 xform during poly setup |
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over 2 years ago
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R,CG: Construct complex poly mesh data on demand |
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over 2 years ago
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CG: Add a simulation delay to particles in flocks |
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over 2 years ago
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CG: Allow skipping particle bounce counter on spawn |
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over 2 years ago
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CG,WIP,Cool: Add tracer effects to pellets/bullets |
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over 2 years ago
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CG,WIP: Spawn some impact particles with delay |
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over 2 years ago
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CG: Make spawning delayed particle effects public |
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over 2 years ago
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CG,WIP: Vary impact sounds depending of surf kind |
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over 2 years ago
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CG,WIP: Make explosions interact with nearby surfaces |
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over 2 years ago
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GS: Specify a different path for each ammo kind |
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over 2 years ago
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CG: Spawn explosion smoke particles as a DelayedEffect |
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over 2 years ago
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R,CG: Make hull vertex fade func configurable |
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over 2 years ago
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CG: Use more layers for explosions smoke |
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over 2 years ago
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CG,R: Use visual trace when hitting generic clip surfs |
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over 2 years ago
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CG: Add LightLifespan, use it for defining effects |
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over 2 years ago
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CG,Cool: Add cluster elements to explosion effects |
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over 2 years ago
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R: Add rotation to particles of "Sprite" kind |
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over 2 years ago
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R,CG,Sane: Replace parallel arrays by ColorLifespan |
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over 2 years ago
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AI: Disable "hit while running" bhop checks for dodging |
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over 2 years ago
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AI,Sane: Get rid of no longer useful WS var wrappers |
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over 2 years ago
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AI,Sane: Use procedural goal WS satisfaction checks |
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over 2 years ago
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AI,Sane: Compute dodge hazard spots on demand |
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over 2 years ago
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AI: Use more flexible TacticalSpotsCache storage |
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over 2 years ago
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AI,WIP: Rewrite detection of plasma hazards |
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over 2 years ago
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CG,WIP: Add a draft of delayed effects system |
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over 2 years ago
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AI,WIP: Start cleaning up the HazardsDetector code |
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over 2 years ago
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