CG,WIP: Add more tweaks for alignment of tracers |
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about 2 years ago
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CG,WIP: Improve view alignment code of tracers |
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about 2 years ago
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CG,R,WIP: Refactor handling of animated values |
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about 2 years ago
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CG,WIP: Add rotation to hull cloud particles |
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about 2 years ago
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CG: Replace impact rosette particles by a poly effect |
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about 2 years ago
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S: Tune the use of lowpass effect filters |
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about 2 years ago
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S,WIP: Multi-lerp presets by leaf property factors |
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about 2 years ago
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S: Tidy the EFX presets code for further changes |
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about 2 years ago
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S,WIP: Allow using multiple loop sounds per entity |
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about 2 years ago
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S: Initiate processing frame updates explicitly |
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about 2 years ago
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S: Mix multiple presets if many are specified |
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about 2 years ago
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S: Lerp between presets using samples/leaf params |
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about 2 years ago
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R,Sane: Make addresses of cached file strings stable |
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about 2 years ago
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R,WIP,Sane: Load GLSL builtins from the FS |
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about 2 years ago
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R,WIP: Clean up building shader deforms |
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about 2 years ago
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R,Sane: Get rid of the hacky shader source patching |
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about 2 years ago
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R,WIP: Put GLSL back to the engine repository |
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about 2 years ago
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AI: Drop "may hit while running" checks during prediction |
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about 2 years ago
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R,WIP: Start cleaning up shader program management |
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about 2 years ago
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AI,VTune: Double the number of cmp. areas per step |
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about 2 years ago
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CG,WIP: Align tracers to the POV origin if needed |
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about 2 years ago
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AI,Sane,VTune: Do SIMD scans in reach. area lists |
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about 2 years ago
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AI: Clean up/improve the "L1" routing results cache |
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about 2 years ago
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AI: Revert adding path penalty for nearby obstacles |
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about 2 years ago
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AI,Sane: Precompute the static route table for common flags |
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about 2 years ago
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AI,Sane: Prune far trigger entities on prediction start |
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about 2 years ago
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CG,Sane: Skip CM calls early for the entire hull |
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about 2 years ago
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CG,Sane: Skip CM calls early for the entire flock |
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about 2 years ago
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AI,Sane: Disallow pushing bots up during velocity correction |
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about 2 years ago
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AI,Sane: Don't track the entire replicated state during movement prediction |
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about 2 years ago
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