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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Jan 18, 2023 — Jan 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
CG,WIP: Add more tweaks for alignment of tracers More... about 2 years ago
CG,WIP: Improve view alignment code of tracers More... about 2 years ago
CG,R,WIP: Refactor handling of animated values More... about 2 years ago
CG,WIP: Add rotation to hull cloud particles More... about 2 years ago
CG: Replace impact rosette particles by a poly effect More... about 2 years ago
S: Tune the use of lowpass effect filters More... about 2 years ago
S,WIP: Multi-lerp presets by leaf property factors More... about 2 years ago
S: Tidy the EFX presets code for further changes More... about 2 years ago
S,WIP: Allow using multiple loop sounds per entity More... about 2 years ago
S: Initiate processing frame updates explicitly More... about 2 years ago
S: Mix multiple presets if many are specified More... about 2 years ago
S: Lerp between presets using samples/leaf params More... about 2 years ago
R,Sane: Make addresses of cached file strings stable More... about 2 years ago
R,WIP,Sane: Load GLSL builtins from the FS More... about 2 years ago
R,WIP: Clean up building shader deforms More... about 2 years ago
R,Sane: Get rid of the hacky shader source patching More... about 2 years ago
R,WIP: Put GLSL back to the engine repository More... about 2 years ago
AI: Drop "may hit while running" checks during prediction More... about 2 years ago
R,WIP: Start cleaning up shader program management More... about 2 years ago
AI,VTune: Double the number of cmp. areas per step More... about 2 years ago
CG,WIP: Align tracers to the POV origin if needed More... about 2 years ago
AI,Sane,VTune: Do SIMD scans in reach. area lists More... about 2 years ago
AI: Clean up/improve the "L1" routing results cache More... about 2 years ago
AI: Revert adding path penalty for nearby obstacles More... about 2 years ago
AI,Sane: Precompute the static route table for common flags More... about 2 years ago
AI,Sane: Prune far trigger entities on prediction start More... about 2 years ago
CG,Sane: Skip CM calls early for the entire hull More... about 2 years ago
CG,Sane: Skip CM calls early for the entire flock More... about 2 years ago
AI,Sane: Disallow pushing bots up during velocity correction More... about 2 years ago
AI,Sane: Don't track the entire replicated state during movement prediction More... about 2 years ago