Posted
over 13 years
ago
lami, the original author, is unreachable, so nothing can be done for this.
The consequence is that for the past month, no online game can occur. A solution is to run warmux with "-i wormux.org" (without quotes) as option.
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Posted
over 13 years
ago
Hopefully, the situation has been resolved
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Posted
over 13 years
ago
The time has finally come: there is hardly any developer left, and seeing the activity from others contributors over the past year, I don't expect much to happen in the future. The current development version has rather minor changes: improved game
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mode (ie including weapon), new "squad" play (teams can ally). But there's little more coming. What this means is that the next version - if any - of WarMUX, might be the last. At least, it is most probably over for the author of these words. Therefore, calling this state "death of the project" isn't too exaggerated.
I'm now looking for greener pastures. However, I had often wanted to perform a small experiment: ask people to send me postcards of where they live. So, if you feel kind of playful, why not email me at kurosu(at)free(dot)fr (you know what to replace there, don't you?) to ask my regular post address? Note: this is not related to any WarMUX release. [Less]
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Posted
almost 14 years
ago
As mentioned in a previous news item, here is a new version of WarMUX. We thought of postponing it to May, and do a proper and clean release at that time, but there were sufficient changes without impact on the compatibility to push this release. So
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the changes are:
Fix for application loading on Android (reports about missing parts of the program, due to a shared library not loading properly)
Fix for network number of hosts: a bug made more than 2 impossible
Update the Symbian port; returning game from background could result to deadlock or white screen
We at first thought to make it only semi-official, with only a tag under svn, but the source download page has the full tarball.
Please note the windows version is just an additional zip containing the updated binary.
Please note that a difficult bug exists when one host at least has a different set of teams on his device/computer. If you intend to play online, make sure your opponents have the same teams as you, possibly asking them to clean theirs. This bug has existed forever, but only recently did changes make it more obvious. [Less]
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Posted
almost 14 years
ago
We have found and fixed several bugs:
in the network code: it prevented more than 1 client in a network game (ie total 2 players)
in the Android port: it prevented some devices to run the game at all
We therefore plan to release a fixed version
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called 11.04.1 in a few days.
For the next version (named depending on when we release it), there might not be big changes:
Removal of some maps; you can participate in the selection by registering and reading/voting in this thread
Maybe a new skin (not a big win, as Ooo and nupik were removed)
Maybe some tweaks here and there to the menus
There's always a list of things we'd like to add. You might want to add some more, but on the other end, if you want to contribute code-wise to WarMUX, some of those tasks can be simple stuff. Either register on gna to post them or come chat with us on IRC, channels #warmux or #warmux-fr on freenode! [Less]
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Posted
almost 14 years
ago
WarMUX 11.04 is released. In addition to several expected bug fixes, a new feature was added: replay recording! It will allow you to record a game you play and watch it again.
In addition, this is the first release we are currently aiming at the
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Android Market.
As usual, please be patient while we get and distribute the various installation packages for your environment.
Also, if you are interested in giving some of your time to support WarMUX, we could use some help regarding documentation: help ingame, translations, documentation available in the wiki... [Less]
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Posted
about 14 years
ago
WarMUX is out, at long last, in its first version, 11.01!
It's a massive change for us (a lot of things under the hood have changed), and for you the end user (speed, bugs and devices to play it)!
Here is a more complete changelog:
Name
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and numbering (year.month) change!
Android port
Symbian^3 port (number of characters/teams subject to memory constraint)
More toonesque than ever characters! Cuteness not considered a weapon
New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights"
Increased number of teams playable in a single game to 8
Massive memory optimizations, and 16 bits-per-pixel rendering
Massive speed optimization allowing better gameplay
Help is now much richer; please help us translate it even more!
Widget in options menu to edit keybindings
Kinetic scrolling to browse the map
Traditional in-game toolbar clickable, click wind indicator to display touch controls!
Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster
Custom teams
Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
The release will be progressive, and we expect a lot from your feedback as we know the room for improvement, in particular in gameplay for the mobile devices, is a long one. [Less]
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Posted
over 14 years
ago
After some tests on a few devices, we have now sufficient confidence in the port that we can issue a beta release of Wormux for Android. Please head over to the forum for more details and instructions. Beware, you probably want to install the
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42MB of additional data to SD card!
Please note that this is still "beta-quality", not yet ready for publication over the market! [Less]
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Posted
over 14 years
ago
After some tests on a few devices, we have now sufficient confidence in the port that we can issue a beta release of Wormux for Android. Please head over to the forum for more details and instructions. Beware, you probably want to install the
... [More]
42MB of additional data to SD card!
Please note that this is still "beta-quality", not yet ready for publication over the market! [Less]
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Posted
almost 15 years
ago
Wormux 0.9.2 is out ! Here is the changelog:
The rope of grapple no longer gets stuck in ground.
Network games between specific computers which didn't work properly before should work now.
A bug has been fixed which prevented the
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Bugzilla team to have more then three players.
Poisoned characters die now when they have to less health.
Update 20/04/2010: A bugfix release (0.9.2.1) has been released to fix compilation on 64 bits system. If you have already downloaded and have built Wormux 0.9.2 successfully, you do not have to update. [Less]
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