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I Use This!
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Commits : Listings

Analyzed 12 months ago. based on code collected 12 months ago.
Jan 16, 2023 — Jan 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove logically dead code from UI_GetServerStatusInfo More... almost 10 years ago
Make Window_Paint check if w is NULL before dereference More... almost 10 years ago
Fix (unused) "orders" menu script logic More... almost 10 years ago
Fix handling too many characters or aliases in Team Arena UI More... almost 10 years ago
Fix possible string buffer overflows in Team Arena UI More... almost 10 years ago
Fix off-by-one range checks in Team Arena UI More... almost 10 years ago
Set float rounding mode on non-Windows platforms More... almost 10 years ago
Use MSVC mode marcos for creat in q3cpp on Windows More... almost 10 years ago
q3lcc option -lcppdir and -lrccdir More... almost 10 years ago
Ensure that mbstowcs does not overflow its buffer More... almost 10 years ago
Fix case where interval overflows (thanks jackeri) More... about 10 years ago
Include stdint.h instead of inttypes.h in libmumblelink.c More... about 10 years ago
Unfix warning More... about 10 years ago
Fix warning More... about 10 years ago
Fix cg.intermissionStarted only being enabled at first intermission More... about 10 years ago
Windows header files for q3lcc More... about 10 years ago
Renaming outp to outbufp because outp() is an existing function More... about 10 years ago
Fix Team Arena tauntGauntlet command More... about 10 years ago
When player stops following a player, keep view angles More... about 10 years ago
Don't use dead view angles after stop following a dead player More... about 10 years ago
Fix reading 4 byte UTF-8 text input More... about 10 years ago
Add weapon barrel to gauntlet/mg/bfg items in baseq3 too More... about 10 years ago
Fix weapon barrel angle on Gauntlet and BFG items in Team Arena More... about 10 years ago
Stop LCC from warning about null pointer conversion to function pointer More... about 10 years ago
Fix compile error with ml64 assembler More... about 10 years ago
Fix bot's teamleader name field being too short More... about 10 years ago
Fix negative glyph index in Team Arena text functions More... about 10 years ago
Fix saving/loading glyph 255 in RegisterFont More... about 10 years ago
OpenGL2: Fix face culling. More... about 10 years ago
OpenGL2: Ensure tess VAO is bound before using it. More... about 10 years ago