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Analyzed 12 months ago. based on code collected 12 months ago.
Posted about 9 years ago
Recently, I had the opportunity to put some (actually, way too much!) time into getting Thunder Lightning to run again. Unfortunately, since my switch to Mac OS X a couple of years ago, I didn't succeed in getting a working release out. Until today ... [More] , that is.I am proud to present Thunder Lightning 2015-12-29. (Currently Mac only, sorry! Community help is required.) Get it at the downloads (content/view/37/57/) section! [Less]
Posted about 9 years ago
Recently, I had the opportunity to put some (actually, way too much!) time into getting Thunder Lightning to run again. Unfortunately, since my switch to Mac OS X a couple of years ago, I didn't succeed in getting a working release out. Until today ... [More] , that is.I am proud to present Thunder Lightning 2015-12-29. (Currently Mac only, sorry! Community help is required.) Get it at the downloads (content/view/37/57/) section! [Less]
Posted about 9 years ago
As the author of Thunder Lightning, it is always with a laughing and a crying eye when I look at its home page, where time seems to have stood still since 2007. That very year marked the beginning of my professional career as a software developer ... [More] , and it also marked the end of a period of twelve years of almost continuous development.No, I haven't given up on Thunder Lightning. I still think of it a lot and hate to admit that I currently don't even have a playable version at hand. At some occasions I tried to make a stab at it, but I just couldn't find enough time and devotion to work myself through all the technical complexities of compiling TnL again.Despite all the tragedy, thousands of friendly people visit TnL's home page every month, and hundreds download the binary packages. I wish my current project was that popular!So I decided I need to ask for your help:Please, answer the poll about your recent experiences with TnL. I have no idea if it is running at all.If you're a software developer, please fork TnL on GitHub (https://github.com/indyjo/Thunder-Lightning) and see whether you can get it to compile, especially on... [Less]
Posted about 9 years ago
As the author of Thunder Lightning, it is always with a laughing and a crying eye when I look at its home page, where time seems to have stood still since 2007. That very year marked the beginning of my professional career as a software developer ... [More] , and it also marked the end of a period of twelve years of almost continuous development.No, I haven't given up on Thunder Lightning. I still think of it a lot and hate to admit that I currently don't even have a playable version at hand. At some occasions I tried to make a stab at it, but I just couldn't find enough time and devotion to work myself through all the technical complexities of compiling TnL again.Despite all the tragedy, thousands of friendly people visit TnL's home page every month, and hundreds download the binary packages. I wish my current project was that popular!So I decided I need to ask for your help:Please, answer the poll about your recent experiences with TnL. I have no idea if it is running at all.If you're a software developer, please fork TnL on GitHub (https://github.com/indyjo/Thunder-Lightning) and see whether you can get it to compile, especially on... [Less]
Posted over 13 years ago
The forum on this site has recently (again) become riddled with spam. Thanks to Charlie of Free Gamer (http://freegamer.blogspot.com/) fame, the Thunder Lightning forum has found a new home on FreeGameDev ... [More] (http://forum.freegamedev.net/viewforum.php?f=55). I hope being relieved of the burden to maintain the forum will give me more time to develop on Thunder Lightning. In other news: Thunder Lightning's source code and assets are now maintained on Github (https://github.com/indyjo/Thunder-Lightning). [Less]
Posted over 13 years ago
The forum on this site has recently (again) become riddled with spam. Thanks to Charlie of Free Gamer (http://freegamer.blogspot.com/) fame, the Thunder Lightning forum has found a new home on FreeGameDev ... [More] (http://forum.freegamedev.net/viewforum.php?f=55). I hope being relieved of the burden to maintain the forum will give me more time to develop on Thunder Lightning. In other news: Thunder Lightning's source code and assets are now maintained on Github (https://github.com/indyjo/Thunder-Lightning). [Less]
Posted almost 15 years ago
This is what happens if you try to do too many things at once.It has been almost two years since the last news update. Even worse, there hasn't been a lot of progress during that time. Overwhelmed by the sheer amount of work that still needs to go ... [More] into TnL and having trouble finding the motivation to work on such a large project in my increasingly valuable free time, development has almost completely stalled. I'm a professional software developer and working on software problems half the day makes me reluctant to spend the other half in front of a computer, too.And yet I miss the countless hours spent tweaking missile guidance, enhancing enemy AI, designing futuristic aircraft, writing graphics shaders and creating my own world. It has always been a very creative process. But then there are a lot of cumbersome tasks like maintaining a build system for several target architectures, dependency management and software packaging. I also failed at maintaining a web site. My apologies for the spam-ridden forum which is completely unusable at the moment.Those are what kept me from continuing to work on TnL. In order to get back on track, I must leave some these tasks... [Less]
Posted almost 15 years ago
This is what happens if you try to do too many things at once.It has been almost two years since the last news update. Even worse, there hasn't been a lot of progress during that time. Overwhelmed by the sheer amount of work that still needs to go ... [More] into TnL and having trouble finding the motivation to work on such a large project in my increasingly valuable free time, development has almost completely stalled. I'm a professional software developer and working on software problems half the day makes me reluctant to spend the other half in front of a computer, too.And yet I miss the countless hours spent tweaking missile guidance, enhancing enemy AI, designing futuristic aircraft, writing graphics shaders and creating my own world. It has always been a very creative process. But then there are a lot of cumbersome tasks like maintaining a build system for several target architectures, dependency management and software packaging. I also failed at maintaining a web site. My apologies for the spam-ridden forum which is completely unusable at the moment.Those are what kept me from continuing to work on TnL. In order to get back on track, I must leave some these tasks... [Less]
Posted almost 17 years ago
Just to prove that there is actually something going on here. In fact, I have been spending lots of time getting TnL to run on the Mac, I hope it was worth the trouble. But anyway, learning how to use Apple's Xcode was a nice experience. Using Apple's OpenGL driver: not so much.
Posted almost 17 years ago
Just to prove that there is actually something going on here. In fact, I have been spending lots of time getting TnL to run on the Mac, I hope it was worth the trouble. But anyway, learning how to use Apple's Xcode was a nice experience. Using Apple's OpenGL driver: not so much.