Temporary check to prevent crashes |
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over 19 years ago
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Make scons test for the various multi/single threaded and gcc/nongcc versions of the Boost libraries |
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over 19 years ago
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removed -mt suffixes of boost libs removed NO_3D0 option removed -O2 option while everything is not working |
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over 19 years ago
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Temporary hack to make the gameserver keep running |
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over 19 years ago
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We want this in milliseconds, not microseconds |
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over 19 years ago
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Remove unnecessary whitespace |
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over 19 years ago
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More warning fixes |
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over 19 years ago
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This operation should be postfix, not prefix |
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over 19 years ago
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More load-directly-to-struct fixes |
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over 19 years ago
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This was crashing horribly |
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over 19 years ago
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These files are missing the SyncTracer.h header |
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over 19 years ago
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Missed this boost path fix |
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over 19 years ago
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This is no longer necessary |
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over 19 years ago
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Want to wait in milliseconds, not whole seconds |
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over 19 years ago
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This scoped lock shouldn't include the sleep |
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over 19 years ago
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Remove some unnecessary ifdef logic in net code |
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over 19 years ago
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Fix bug preventing textures from loading |
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over 19 years ago
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git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@227 37977431-3df6-0310-b722-df95706aa16b |
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over 19 years ago
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git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@226 37977431-3df6-0310-b722-df95706aa16b |
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over 19 years ago
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git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@225 37977431-3df6-0310-b722-df95706aa16b |
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over 19 years ago
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The hash_set gnu extension is faster than the std set |
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over 19 years ago
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For some reason these don't behave quite the same way |
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over 19 years ago
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Couple compiler warnings |
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over 19 years ago
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Add some of the resources that are neccessary but not in an actual release yet |
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over 19 years ago
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Sync up with mainline CVS; now uses DevIL to load images. Add an option to use tcmalloc from goog-perftools |
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over 19 years ago
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Make quitting a bit more graceful |
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over 19 years ago
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Slightly less hackish way to make the game start |
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over 19 years ago
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Clean up glut modifier handling a bit |
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over 19 years ago
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Operators in the class definition is a VC++ specific thing |
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over 19 years ago
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Nasty, nasty hack to make the game actually start |
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over 19 years ago
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