Turn crashrpt into an option |
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over 19 years ago
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Add optimization options (I have too much free time...) |
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over 19 years ago
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Optimization should be ok now |
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over 19 years ago
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More minor typecasts |
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over 19 years ago
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Minor mouse input adjustment |
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over 19 years ago
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Sound is done, this option isn't necessary anymore |
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over 19 years ago
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Leftover NO_SOUND |
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over 19 years ago
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Scale OpenAL audio coordinates and change wave format/frequency |
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over 19 years ago
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Start implementing sound using OpenAL |
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over 19 years ago
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git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@265 37977431-3df6-0310-b722-df95706aa16b |
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over 19 years ago
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This file was already removed, no need to exclude it |
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over 19 years ago
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These are not necessary |
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over 19 years ago
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how QueryPerformanceCounter and QueryPerformanceFrequency should be implemented |
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over 19 years ago
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Enable checksumming |
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over 19 years ago
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This is unnecessary |
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over 19 years ago
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Whoops, these are leftover from debugging |
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over 19 years ago
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Jpeglib is no longer necessary |
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over 19 years ago
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Implement dotfileHandler/RegHandler configs using abstract structure class and polymorphism |
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over 19 years ago
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Remove obsolete jpeg stuff |
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over 19 years ago
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Convert bitmap save functions to DevIL |
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over 19 years ago
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Migrate to libSDL for GL and input, clean out and eliminate emulated wintypes, remove a bunch of obsolete stuff from the SConstruct |
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over 19 years ago
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Enumerate platform-agnostic shadow methods for future work on ShadowHandler |
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over 19 years ago
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NO_NET isn't necessary anymore |
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over 19 years ago
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Remove SConstruct options that are no longer necessary |
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over 19 years ago
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This really is just a win32-specific header |
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over 19 years ago
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Start implementing BackgroundReader with libaio (even though it's not used for anything yet) |
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over 19 years ago
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This file is all caps |
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over 19 years ago
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Add a couple redundant casts to prevent compile failures on certain platforms |
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over 19 years ago
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Have hpiutil2 use the boost cstdint types |
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over 19 years ago
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Temporarily drop the game speed to make the gameplay a bit more realistic |
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over 19 years ago
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