Posted
almost 8 years
ago
by
lassoan
COMP: Fixed build warnings
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Posted
almost 8 years
ago
by
lassoan
ENH: Segmentation master representation is not changed during import
When a model or lablemap node was imported into segmentation node and the master representation
did not match the type of the imported node, the master representation of the
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Posted
almost 8 years
ago
by
lassoan
ENH: Added 'Crop to reference image geometry' segmentation conversion option
If 'Crop to reference image geometry' is enabled, then when closed surfaces are converted to labelmaps,
the extent of the generated labelmap will be restriced to the
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Posted
almost 8 years
ago
by
lassoan
BUG: Fixed crosshair centered jump mode
When user translated a slice view, SliceOrigin was shifted and the crosshair did not appear in the center of the viewer.
When centering the viewer, SlicerOrigin has to be reset to (0,0,0).
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Posted
almost 8 years
ago
by
pinter
ENH: Simplified subject hierarchy node resolving process
Subject hierarchy node resolving happens when a second subject hierarchy node appears in the scene - usually when a scene is imported. Then merging of the new SH nodes into the first one
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Posted
almost 8 years
ago
by
lassoan
BUG: Removed memory leaks using GetNodesByClass from Python
GetNodesByClass creates a new collection that the caller has to take ownership of (the caller will have to delete).
Python automatically adds a reference, so we have to call UnRegister to remove the extra reference.
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Posted
almost 8 years
ago
by
pieper
BUG: #3776 warning dialog gave useless/misleading information
The fuzzy compare of image geometry looks at the difference
between two values, but the printing of the warning set the
precision based on the whole number including the digits
left of
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Posted
almost 8 years
ago
by
lassoan
ENH: Updated EMSegment to use external iterators for shared collections
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Posted
almost 8 years
ago
by
lassoan
BUG: Removed all iteratorless traverse of shared collections
Collections have convenience functions for traversing it without the need for creating an iterator,
using InitTraversal() and GetNextItemAsObject(). These functions use an internal
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Posted
almost 8 years
ago
by
lassoan
BUG: Fixed go to home module shortcut
The shortcut has to be added to a menu to make the shortcut action trigger signal connected to qSlicerAppMainWindow.
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