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Commits : Listings

Analyzed about 1 year ago. based on code collected about 1 year ago.
Nov 28, 2022 — Nov 28, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed a bug in CSoundPlayerChannel that I didn't run across before because I hadn't played much with samples with sample rates not 44100. More... almost 23 years ago
Started my first go at accelerator keys. That is, keyboard control of ReZound. More... almost 23 years ago
Started my first go at accelerator keys. That is, keyboard control of ReZound. I haven't implemented all the keys I want to yet, but I just wanted to get it started, adding new ones is trivial. Changed CActionButton a little so it will know when it's triggered from a keypress or the mouse Changed control-button to shift-button on action buttons which show the channelSelectDialog so that you could have ctrl-c for copy and ctrl-shift-c for channel select copy Updated the documentation about this More... almost 23 years ago
Split FXConstantParamValue into FXTextParamValue so I could have more control over text entries on an action dialog. More... almost 23 years ago
Split FXConstantParamValue into FXTextParamValue so I could have more control over text entries on an action dialog. This necessitated changing CActionParamDialog to have an addTextEntry method taking the place of addValueEntry I added CCrossfadeDialog which is a frontend control for the crossfading edges parameter. I made this a CActionParamDialog even though it is not an action dialog so I could have presets functionality already built in. Added a helpText to the units of FXConstantParamValue More... almost 23 years ago
Made AAction correctly move the cues when overlapping the two peices of the crossfade. The cue in the right half of the crossfading area should move leftward in the first half. Added a TODO item More... almost 23 years ago
Made AAction correctly move the cues when overlapping the two peices of the crossfade. The cue in the right half of the crossfading area should move leftward in the first half. More... almost 23 years ago
Fixed a booboo in CMuteEdit More... almost 23 years ago
Fixed a booboo in CMuteEdit More... almost 23 years ago
Changed the layout of the undo buttons; it should look better when I have icons and consistantly sized buttons More... almost 23 years ago
Changed the layout of the undo buttons; it should look better when I have icons and consistantly sized buttons More... almost 23 years ago
Added a help tip to the label and button about what "Crossfade Edges" means More... almost 23 years ago
Added a help tip to the label and button about what "Crossfade Edges" means More... almost 23 years ago
Added a feature that I've been wanting to add but have been just putting it off. More... almost 23 years ago
Added a feature that I've been wanting to add but have been just putting it off. Now, after an action to which it is applicable, a short crossfade is performed at the start and stop positions to give a smooth transition from data outside the selection to data inside the selection. I created a frontend interface which allows the user to easily un-check a checkbox to disable this functionality if he doesn't want a crossfade. And, next to that checkbox is a button which pops up a dialog so the user can select the amount of time that each of the two crossfades take. The principle I went with was in effect, at a pointer (either the start of the stop) you pull what's beyond the point to overlap at a place before this point and crossfade the two overlapping areas. The amount that the data is pulled to overlap is the time that the user selected. Then this is repeated for the start and stop position (unless they are the same point) There still may be some tweaking to do, but for the most part it is complete. This behavior doesn't lend itself to actions like, cue edits, selection changes, and copy, so AActionFactory has a parameter to its constructor which can be passed false to indicate that this crossfade is not to be done. More... almost 23 years ago
updated doc More... almost 23 years ago
updated doc More... almost 23 years ago
Updated some of the docs/code documents More... almost 23 years ago
Updated some of the docs/code documents More... almost 23 years ago
Made CNestedDataFile::keyExists actually return an enum to say which type that key is More... almost 23 years ago
Made CNestedDataFile::keyExists actually return an enum to say which type that key is More... almost 23 years ago
Checked spelling on Automake_guide and updated TODO, There's really nothing right now for me TODO More... almost 23 years ago
Checked spelling on Automake_guide and updated TODO, There's really nothing right now for me TODO More... almost 23 years ago
Updated the TODO list More... almost 23 years ago
Updated the TODO list More... almost 23 years ago
Fixed a bug in CNestedDataFile::getChildValues where you couldn't get the listing of the root scope More... almost 23 years ago
Fixed a bug in CNestedDataFile::getChildValues where you couldn't get the listing of the root scope More... almost 23 years ago
Added CNestedDataFile::getChildKeys so Jack could have tab-completion in his engine which uses this class. More... almost 23 years ago
Added CNestedDataFile::getChildKeys so Jack could have tab-completion in his engine which uses this class. More... almost 23 years ago
Moved ASoundPlayer::mixSoundPlayerChannels() and ASoundRecord::onData() back to being protected I thought Anthony had done this, but maybe I unadvertantly overwrote his change with one of mine. More... almost 23 years ago